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27th December 2019: Bring Out Your Dead... Pool

Hot on the heels of a Marvel 3rd person action game comes another Marvel 3rd person action game. This time it was the Deadpool PS3 game's time to take the spotlight, but could I get the same kind of enjoyment out it that I did from the Spider-Man PS4 game?
Well, no. Not really.

I picked this up on my recent ebay console game shopping spree, and in the process contradicted my original assumption that The Last Of Us would be the final PS3 game I'd ever buy. Part of me wishes I'd left the whole game well alone, as I found there were more things wrong with it than right. But even with its flaws, it was not bad enough to stop me playing through it, so I guess that's something, right?

The main problem here was the gameplay itself, which kind of sucks for what is essentially a 3rd person brawler. The characters, the Marvel universe, the humour and the bat-shit crazy fourth wall breaking things that go on were all enjoyable. But when the fighting itself proves to be the annoying part, then the game has a problem.

True, some of these issues I think were down to the console itself. The frame rate, which at its highest and most stable was only 30fps, kept tanking at many points, especially when lots of enemies were on screen. This made the already sluggish combat seem even more so. It didn't help that the only melee weapons in the game which seemed to do any decent damage were the hammers, which were the slowest weapons to swing and made the fighting seem even more dull and boring.

There was also an issue with the counter attack mechanic. This is because both counter and dodge were bound to the same button, so many times I'd be attempting to dodge away but Deadpool would instead counter attack a villain that was about to attack him. Well fair enough, you might think, but when this refusal to dodge out of the way leaves the character open to an attack from another villain nearby then it starts to get annoying. And it's even worse than that as the counter attack animation is in slow motion, making the combat seem even slower and less responsive.
It annoyed me. Let's put it that way.

Another frustrating thing about the combat, which to be fair was a problem I also had with Spider-Man, was that the game seemed to think it knew where you wanted the camera to point. As soon as a fight would break out, the camera would start rotating all around like it was under the control of some tiny director living inside the console, trying to get the right angle for his next action movie. Well, it's not exactly easy to keep control of the camera when the thumb needed to operate the right stick is trying to press the action buttons.

The X-Men Legends PS2 games were also included in my shopping spree, after Scoob informed me he no longer owns them. When I borrowed them from him back in the day, I finished the first one but never went all the way through the second. My original plan was to continue the Marvel console love and plough into that sequel, but that can definitely wait for now. When I look back at the games I've finished this year, all but one have been games I've played with a controller. And the other one was a simple point-and-click. I think I just want to get away from that input device for a while. It's really starting to grate on me.

Well you never know unless you try

Well you never know unless you try

Purile humour incoming

Purile humour incoming

Making a clone Sinister dance

Making a clone Sinister dance

Tacos!

Tacos!

Rogue has a little too much Deadpool in her

Rogue has a little too much Deadpool in her

Literally dancing with Death

Literally dancing with Death