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26th November 2020: Bugs!

I didn't play this game much back in the 80s, as it was mostly other family members that took on its challenges. But whoever played, I don't think any of us got very far. We were more interested in jumping on the enemies and receiving the "PARALYSED AN ANT !" message than we were in actually trying to rescue anybody.
Yes, this is the very old game Ant Attack.

Those poor people had been stuck in this very blocky city for more than 30 years, so after a bit of tinkering to map the keyboard controls to my controller with antimicro, I got stuck into doing my duty at long last.

Though using the controller and using save states made this a lot easier than it used to be, it was still infuriating. The game itself is very sluggish, so sometimes when I pressed a button nothing happened. And sometimes when I pressed the button to turn, my character turned twice, sending him running back into the jaws of the ants that were in pursuit. Poop. As you can imagine, it also made the more platform-y elements quite awkward.
The camera was also a pain, as it would regularly move so the character was no longer on screen. It was easy enough to reset, but it was still weird. Though I guess it is quite an achievement that such an old game even has a camera like this, that can be rotated the way it can.

I'm glad I've completed another unfinished game that I played years ago, but I'm even more glad I'll never have to play it again. Though in a way it was cool to go through quite an important game in the industry's history.

Ok, how do we get out of this?

Ok, how do we get out of this?

Oi! Now is not the time for a nap.

Oi! Now is not the time for a nap.

Dropping grenades on ant heads

Dropping grenades on ant heads

This is a very psychedelic victory screen

This is a very psychedelic victory screen