28th August 2021: Some Epic Slaughter
It's been a very long time since I last had the chance to do any real dice-chuckin', what with Papa Nurgle spreading his influence around the world. But finally, this last week has seen Scoob and I get down to some proper playtesting of the new Epic rules that I've been cooking up for what seems like an eternity now.
We played a series of games, between 3000 and 7000 points, with Scoob as the Orks and myself controlling the minions of Chaos.
At their core, the rules are dirt-simple, but each game still saw us tweaking and adding, and throwing up different ideas to use in the future.
I'm definitely liking the direction the rules are taking, and though they are not finished I had more fun playing these games than I did playing pretty much any game of 5th or 8th 40K. Shame that we're the ones having to do all the work in order to get a game system up and running that we actually like. Would be much easier to throw a bit of money at a game company, but if they're not supplying what we want, then we don't have any choice.
Our new Epic rules are not the only new rules we have been testing recently. In amongst all our Epic playtesting, we tried a couple of games of One Page Rules Grimdark Future. This is a free and simple ruleset that lets you play games with 28mm sci-fi models, and very inspired by Warhammer 40K.
Though we only tried two games, we came to the conclusion that One Page Rules definitely does not rule. In both games, my Eldar shuriken weapons tore Scoob's Orks apart in short order, and we couldn't really see any way to change that outcome without making our own modifications to the rules. It just seemed very hard for combat armies to do much.
More testing, and maybe some tinkering, could definitely happen in the future, but right now, we're more focused on our own rules.