21st March 2022: Space Sulk
Just tried the solo rules to Space Hulk for the first time. As I don't have any painted minis for this game I dived into my 40K collection. And even then, I don't have a painted Terminator Sergeant on a 25mm base, so I went with regular Marines as stand-ins. Whatever.
I kicked off with the classic Suicide Mission, as this is the traditional first mission in Space Hulk, and also the only one that would fit on my available desk space.
Unfortunately I've been left with the distinct impression that this game needs more than just one player in order to enjoy it. The silly enemy AI meant that the vast majority of the Genestealers would not attack my Marines, as they will not enter line of sight without being able to attack on the same turn.
This meant I could walk the flamer Marine right down to the objective room and incinerate the shit out of it with barely any resistance. Only right at the end, when the flamer dude was ready to unleash hellfire, did one of the Genestealers get the chance to charge forward and attack my Sergeant, ripping him apart. But by then it was way too late.
Yep, this needs 2 players, or it needs to go on the very long list of games that need house rules brewing up.
As if I didn't have enough gaming things to get on with, I've been making my own print-and-play copy of a solo game called Black Sonata, in which you have to deduce the identity of the Dark Lady from Shakespearean sonnets. Looks like it might be a fun little game.