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14th September 2024: Don't Panic Mr. Mainwaring

Got to play our first game of Castle Panic recently when we visited a board game cafe in Birmingham.

In this, the players must work together to trade and use the right type of cards in order to kill off an encroaching horde of enemies. Said attackers have just one goal: to smash up the castle in the middle of the board.
If at any point all 6 castle towers are destroyed then the game is over and the players have failed.

This is an absolute classic game, and a pretty simple one at that. I'd seen gameplay of it a few times on Youtube over the years, so it was good to finally give it a go.

We definitely weren't trading cards correctly early in the game and we came under a lot of pressure, before we got our shit together and finally turfed those monsters out of there.

It seemed to go down really well, and I've managed to secure a copy from ebay for a measly £12. I just hope it's in pretty decent nick and all the bits are there, as the photos were a bit lacking in that regard.

Our first game of Castle Panic begins

Our first game of Castle Panic begins

Fighting against the last two trolls

Fighting against the last two trolls

Managing a very close win, though the castle is in ruins

Managing a very close win, though the castle is in ruins


Probably the board game I've been most obsessed with over the last few weeks has been the puzzle game Cryptid, which I have delved into on Youtube quite a lot recently.

This is a competitive game played on a grid of hexes, where players are attempting to find the lair of the mysterious cryptid, which can only exist in one single hex. Each player is secretly given some information that eliminates some of the hexes. They then have to figure out what information the other players have by asking questions of them and performing searches, with the first player to successfully search the correct hex being crowned the winner.

We had a little muck around with it on our recent trip to a board game cafe. As of yet, I'm not sure how well it went down, so I'll have to float the question to the group as to whether this one is worth me picking up.

Trying to find Bigfoot

Trying to find Bigfoot


The whole issue with Viking Raiders not having a big enough box for sleeved cards was getting on my nerves.

To that end, I had a think about what I could possibly do to fix this problem, and came up with a strange solution.

Using some cereal packet card and some foamcore, I created kind-of like a "sleeve" for the original box to sit in. This means that all of the cards can live together in one box with the lid fully closed, as one of the card decks can live down in the basement.

Building an extension for Viking Raiders

Building an extension for Viking Raiders

Renovations complete

Renovations complete

28th May 2024: Play Game. Roll Dice.

There's been a considerable amount of dice rolling going on recently.

Up first was an absolute mammoth game of Risk: Game Of Thrones, which consisted of 7 players, meaning we needed to use the 2nd map as well.

While this was not our first game using both maps, the first game only went a few turns as we were limited on time.

Unfortunately, we were not able to fully finish this game either, but it lasted a lot longer at four hours.

Northern Westeros start

Northern Westeros start

Southern Westeros start

Southern Westeros start

Western Essos start

Western Essos start

Eastern Essos start

Eastern Essos start

The game started pretty well balanced, with everyone receiving 5 armies per turn except the reds who were picking up 6.

A few players quickly picked areas of the map to focus on, but some of us were too spread out to really get a foothold anywhere.

I spent most of the game trying in vain to take the Andalos region with my little green dudes, a task I only completed about 2 turns before the end of the game. This was because I finally managed to bring in reinforcements from cards for the first time in the game, so few attacks did I succeed in.

Then disaster struck. As it was getting way too late, rather than wait for the Valar Morghulis card, we instead set a turn limit. This meant we all knew exactly when things were going to end, and so everyone got very aggressive. It also allowed the reds, who were dead last in turn order, complete freedom to attack with impunity, and they stomped through my hard fought Andalos in huge numbers, and pretty much wiped me from the game.

Northern Westeros end

Northern Westeros end

Southern Westeros end

Southern Westeros end

Western Essos end

Western Essos end

Eastern Essos end

Eastern Essos end

Final score
Red: 34, Orange: 27, Blue: 26, Yellow: 20, Black: 13, White: 12, Green: 7.

A game that didn't get a look in all last year, despite me working like a dog on it throughout 2022, was Super Dungeon Explore.

While I'd got (a little) time, I dug out the rules and set up a solo game with 4 heroes.

Like every time I try and make new rules, there are always some good things and some bad.

One of the good things was that I think it only took 7 turns to complete the first level. As I want the game to be snappy and quick, this should have seemed like good news.

However, playing it still felt way too long. Yes, a lot of my time was spent re-reading the rules to remember exactly what I had written, but still.

The heroes advance into the dungeon

The heroes advance into the dungeon

Things quickly turn sour

Things quickly turn sour

Clover is healed by a buffed Sophia, then hacks down the Shamble Priest

Clover is healed by a buffed Sophia, then hacks down the Shamble Priest

A concerted effort from Clover and Korinee finally brings George down

A concerted effort from Clover and Korinee finally brings George down

Unfortunately, I was too busy to finish the run before needing to set up the tables for some 40K action, so didn't progress beyond level 1.

Still, the basic gameplay seemed way better than my earlier efforts. But if it's going to take hours to finish a 4 level game with 4 players, what will be the point?


More than three years after I played through this game using the solo variant, I finally managed to get it to the tabletop so that other people could have a crack at it.

This time, I would be playing the role of "The Chisel", as the other players went back in time to 1940s L.A. to hunt some murderers in Detective: City Of Angels.

My task for this game would be to respond as the players questioned the suspects, and hand out information if they found anything during their searches.

Technically, it's possible for the Chisel to win the game if they can mess with the Detectives enough so that they can not solve the case. However, I informed the other players beforehand that this was not going to be the way I was going to play it. Instead, I wanted to try and keep the game as close as possible, mostly messing with players who I thought were doing better.

In addition to this, as I got a bit more used to playing the Chisel role, I also started to mess with players a little if I thought they were on the right track with their questioning, while not really hampering their efforts if they seemed to be barking up the wrong tree. Whether or not the players picked up on this tactic I do not know. Though if they actually read my website, they may know this for the future.

By the end of the first case, none of the players were able to find the solution, as they all missed some vital info about how the victim got shot, which may have led them down the correct path.

We went straight into the 2nd case, as it pretty much follows on from the first. This time, the players were much more on it, and Gareth solved correctly with 2 days left. As he did this, both of the other players revealed their answers, and they had also both pencilled in the correct solution, so either would have won if it was their turn next.

At the end of the day, I was happy that I was managing to keep them all quite close together in terms of information.

The unfortunate Scoob tries to get information out of the hotdog-lovin' Dum DiCaprio

The unfortunate Scoob tries to get information out of the hotdog-lovin' Dum DiCaprio

The players scatter all over the city in their attempts to root out more information

The players scatter all over the city in their attempts to root out more information

28th April 2024: Strip It. Yeah!

In the tabletop hobby, there aren't many things I hate having to do more than painting. However, stripping old paint is certainly one of those things. I think I would prefer to paint all of my armies twice over than to go through much more of this stripping nonsense.

But alas, these models had been waiting patiently to get a darn good strip for over a year, so I thought it was about time it got done.

Into the pot went some Epic Orks, an old Warlord Titan, and the Space Crusade Dreadnought.

After having a couple of good dunks, and after picking at the remaining paint with pins and tweezers, I got them as good as I possibly could.

What weird colours were on that Dreadnought?

What weird colours were on that Dreadnought?

All dunked

All dunked

Time to pick at these little fiddly bits

Time to pick at these little fiddly bits

Up next was the re-assembly, as I really wanted to get them undercoated in a bit of a spraying session that was coming up.

The Warlord and the Dreadnought both needed pinning, as some parts were snapped on their original joints. Typically, once this was all done, I stumbled upon the plasma gun for the Dreadnought in a random bits box. Though this was discovered too late for the stripping, I think it might be ok if I use its original paint as an undercoat, and go over it with somewhat similar colours.

In the spraying session, I got to use some new Colour Forge sprays for the first time. I fucking love these, at least as much as I have used them so far. The matt varnish in particular was very good, and really brought all that Callidus Assassin shininess back under control.

Some assembly required

Some assembly required

Two war machines are no longer legless

Two war machines are no longer legless

Getting some spray down

Getting some spray down

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