This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
24th May 2017 - Goblin Up Some Games
Recently had a bash at two games that were all about the Goblins. Up first was Trine 2 with Scoob, where the main enemies throughout the game were Goblin runts. Then, when we got to the end, I did not realise my version of the game also came with the add on, The Goblin Menace. So we ended up going through several more levels, culminating in a big fight with the Goblin boss riding some big mechanical thingy.
So how was this one? To be honest, pretty much have the same feelings about it as the first one. I mean, it's essentially the same game with a few different skills. One thing we didn't like was how all the skills were reset. It might make sense from a gaming stand point, but did the characters just forget all the things they could do before?
Once again, a lot of the platforming elements were weird. Sometimes you could jump up to a ledge, and then a few moments later you could do the same jump again and you wouldn't make it. Stuff like that just kept pissing us off. A lot of the puzzles were also awkward, especially if you try to get all the little skill pickups. Quite a few of them we only managed because there were two of us, and it left us wondering how the hell you got them when playing solo. I guess maybe you can go back after finishing it when you've got more skills, but I don't know why anyone would want to.
An advantage over the first one was probably the addition of more combat. Both the main game and expansion have boss battles, whereas the original end fight was in a cutscene.
But we weren't all that fond of what they did to chests and the inventory in this game. If I remember right, in the first one, chests contained extra skills or items that boosted your characters. But in this, there were no items at all, and chests only contain little collectibles like pictures or poems. Pfft.
Overall, it's a playable game that's fun in parts, and annoying in others.
Let me touch your face
Too many balls!
Scoob deals with a big bugger
Hey. Bloody pilot fish. You evil pilot fish. I know your dad.
Pontius is not fazed by the giant swinging axe of death
What are you looking at?
WTF is going on here?
Things hot up in this boss battle
Time heals all things. Except these crazy eyes.
Beating on the end boss
The second game, which I completely failed to finish, was Gobliins 2. I'd wanted to try and get through this for ages, ever since playing the first part of the game on my Amiga years ago. I think it was a demo on a cover disk, or maybe someone had got a dodgy copy which would only allow you to play the first area. Whichever it was, I have vague memories of quite enjoying it back in my teens. I even named my Goblin on WoW Fingus after one of the characters from this.
Fast forward to now, and holy shit what a drag. Stupid, awkward controls, especially the inventory, and the ridiculous moon logic, made this totally unplayable. Add in to the mix the fact that the sound kept throwing up stupid beeps and fart noises. These were obviously errors in the ScummVM emulator and made me mute the game, taking away the silly noises of the characters which was one of the best things about it.
It was also janky as hell. Often, if I told both Goblins to do things, whoever I ordered first would forget what he was supposed to be doing after I ordered the second one. And it crashed. A lot. I've literally just given up on it, I think after getting around half way through, after it crashed once more, pissing me off too much to bother continuing.
Didn't help that, as soon as I got through the first area, I no longer felt any nostalgia for it whatsoever.
Fingus cops a feel
Winkle chokes his chicken
You can't say that!!
I didn't know Donald Trump was in this game
Did this monkey just give me the finger?
Looks like a very happy person, considering they live in a bin
Here's some info about some decisions and stuff:
In the course of creating entries for this blog, I've forced myself to play games that I've not really been into. Some of them, such as Gobliins 2, are old games I don't necessarily want to play. I just feel this sense of needing to finish them because I played them when I was younger. I've pushed through games like this such as Heroquest and even Rome Total War, but I'm probably not going to bother from now on, as games I don't enjoy just become a chore.
Add in that most of the good-looking games I've got are all single player, which I don't find as much time to play. I spend most of my gaming time with Scoob on multiplayer games, but we're really struggling to find good ones that we both want to try. This is even more true for games with coop compaigns, which are very few and far between.
So to be honest, updates to this page are probably going to become quite rare from here on, as I still only want to do updates when I complete games.
27th March 2016 - Fog On The Trine
So, Scoob and I just got done going through the 2009 game, Trine. To be honest, I'm really not sure what to think of it.
The game is a side-scrolling platformer with some small action elements, in which you play as three heroes who have been brought together by a magical artifact called the "Trine", which you must use to save the kingdom from the undead.
I think we quite enjoyed the game when the platforming was simple and there were plenty of enemies to bash, but far too often the game focused too heavily on its platforming elements and jumping puzzles. The problem was, the game's platforming was weak, as controlling the characters seemed very inconsistent, which made those levels frustrating. Said inconsistency was definitely the biggest issue I had with it, especially the jumping. It just seemed kind of random how far or how high I would jump at any moment, including when jumping off of the thief's grappling hook. If I jumped up to a high ledge and just caught the edge of it, sometimes I would stay on the ledge, and sometimes I would fall straight back off. It was difficult to anticipate exactly what the character would do at those moments.
Also, if hanging from the underside of a ledge on the thief's grappling hook, sometimes I could swing up and land on the ledge, and sometimes I couldn't. It was so weird. Add in the fact that the hook would barely ever shoot out exactly where I was aiming it and you can see why getting around was awkward.
Other problems included weird interactions due to the physics of the game, and several times I got hurt even though I'd got the knight's shield up blocking the attack.
By far the most frustrating level of the game was the last one - a race against the clock to ascend the Old King's tower and re-unite the Trine with two other artifacts in order to save the day. Problem was, with the annoying controls of the game, getting up there before the lava raced up to meet us was a ball-ache. Probably took us 12-15 efforts before Scoob managed to reach the last checkpoint and allow us to fight off a skeleton wave and finish the thing.
Another thing that annoyed us was that after all that we didn't even get to fight a final boss. The game just ends when you get to the top of the tower. Really? That's the thing we were looking forward to the most. To be honest, if the game was more action based we'd have liked it more. Those bits were fun and sometimes chaotic, and were a welcome distraction from all the jumping around.
Playing on the swings
He's a big bugger
Someone's getting fisted
Is this skeleton blowing us kisses?
Going for a ride
Spiky balls in the back
We may have used that platform for target practice
Smashing some skulls
The end boss is defeated in a cutscene, for some reason