Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Back in January I logged into Tera for the first time in several months. I made a new character, the brawler Kallisto Blaze, just to mess around and give the game one more chance to win me over. Alas, it was not to be, and it has now been uninstalled.
Kallisto spins to win
Fisting an enemy
Kallisto ready for action
Our adventures through Arborea continued for a while, though we've not played for some weeks. While I quite like it for the most part, there are some awkward things about it that stop me from getting really invested. I find the controls a bit awkward, but that's nothing new for this type of game. When the mouse and W,A,S,D keys move you around, I always feel like I need an extra hand for activating skills. This has always been true for all the MMOs I've played, as well as games like Smite.
I'm also struggling to get involved in the world and the lore. You level so fast in this game that you can bypass three quarters of the zones, as by the time you finish one zone you're already too high level for many others. While that's probably a good thing if you plan on levelling alts, as you can go through different zones with them, for us it just makes all that content seem like a waste. Last time we played, we switched our questing tactics so we only did story quests and not all the little zone-specific quests. Hopefully this will keep our levels down longer, and allow us to visit more places, if for shorter amounts of time.
Not long back, they merged a bunch of servers and we lost a lot of items that we hadn't claimed yet, so that pissed us off a bit. We're unsure at the moment whether we'll go back to this.
It's a big bugger
Meeting a zombie-bear-thing
Duke Volperon wants my booty
Took us ages to kill this thing
Not one to be outdone, the Scoob has also been delving back into the world of MMORPGs. He's even been playing WoW again after many years away from it. As a lot would have to change for me to play that waste of time and money again, and he had no real interest in playing Star Wars or Star Trek again, we needed a new MMO we could both have a bash at so we could play along together.
We decided to go with Tera, a Korean MMO that went free to play a couple of years back, that I had mostly heard good things about.
When I was looking at good race/class combos for this game, a lot of people recommended going for the child-like (and creepy as fuck I might add) elin characters, as most think they are slightly harder to hit in PvP. While we thought it unlikely we would ever do PvP in this game, it was nevertheless in the back of my mind when I made my character. I ended up with a human, as they have some PvP skills that the other races don't have. I also bucked my usual trend and went with a woman instead of a man, just in case being smaller did have some benefit in PvP. And let's face it - I was never going to be an elin.
And so I entered the world as mystic Gaia Light, named after one of my Amazon Blood Bowl players. Scoob created Kharnragnar, a human berserker, mainly because he wanted to swing a massive axe around.
We're quite new at this one, so haven't puzzled it all out yet. There are few things that really annoy us, especially the dual minimaps that do different things, rather than slapping them all on one like in most MMOs. This also contributes to another problem - I find the UI quite cluttered, especially during combat. Things just pop up all over the place, and it's annoying.
Other than that, it seems quite alright so far. And the free-to-play model of this game is insane. It doesn't look like you really have to pay for anything, with subscribers just getting more EXP and reputation, and having it easier to move around the world. Seems like a good deal to me.
Shortly after beginning our adventure
Scoob going for the big twonk
I swear my character runs like an aerobics instructor
Getting serious WoW flashbacks up here
Hmm, the Teletubbies seem to be in this game
Unleashing some lovely magics on our enemies
Some characters, like this, look really cool. Shame about the creepy kid-things.
Scoob does his best Garen impression
Fighting our first instance boss
This is no time to be practising your dance moves