This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
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25th July 2016 - The Old Republic Update
In a surprising turn of events, I've also spent a lot of time exploring new, and re-exploring old, MMORPGs these last few weeks.
Up first was The Old Republic. I didn't play this that much a year ago because I only really wanted to play the class quests, but was being made to play a lot of grind quests in order to stay levelled. Recently I read on a forum somewhere that it might now be possible to level up doing only those quests, while adding in one or two other quests here and there to keep the levels up. So I thought I'd give it a try.
I quickly found out that what I'd read was not true. On my Jedi Kreethen's third planet, Taris, I needed to go up 5 levels to match the level of the next quest but I only went up 3. From then on it became about how far I could go until the enemies were too strong for me to take out. Honestly, I got a lot further than I thought I would, getting through Taris, Nar Shaddaa and Tatooine, before finally reaching a quest on Alderaan that was too high level. As all the enemies were 6-7 levels higher, and kept resisting or dodging my attacks, there was no way I could win. Oh well.
Still, I haven't minded playing it this time, even though every planet's class quest was essentially the same: find an ill Jedi, beat them into submission, then cure them, so maybe I'm a bit more open to the MMO style of gameplay at the minute.
Yet, there were some things that annoyed the hell out of me. For instance, quite early on the game gives you a massive ship which you can fly around the galaxy in, but you need to be level 20 to learn how to ride a tiny speeder. How does that make sense? Also, if I used my mouse to turn and move the camera, rather than turn using the keyboard, the camera would very often leap around all over the place in a very hyperactive way, especially when in combat. Pain in the ass. There was also a hell of a lot of running around involved, especially before I had my speeder. I know I was skipping a lot of grind quests, but this felt worse than the old Star Trek Online exploration missions at times.
Probably the biggest bug I had wasn't to do with the game at all, but the launcher. A few times when logging in, the launcher would take ages re-organizing the game data and verifying, a known bug with the BitRaider distribution platform which the game uses. It's somehow tied to multi-core processors, but guess what: every computer these days has a multicore processor. How that has not been fixed yet is beyond me. Apparently there is a way to remove BitRaider and download the game another way, but it doesn't seem worth it unless I feel motivated to go back to it later.
Need a lift soldier?
The invisible speeder
Is my Jedi gonna get to visit a strip club?
They're not gonna make my task any easier are they?
Naughty Qyzen! Get off the furniture!
I'll have it blue
Twonking some elite droid
Why does every Star Wars game end up on Tatooine at some point?
This thing was supposed to be an almost-invisible shadow. Hmmmm.
Can't visit Tatooine without killing some Tusken Raiders
Meeting my match on Alderaan
21st August 2015 - The Old Republic Update
As expected we didn't play Star Wars The Old Republic for all that long. Me and Scoob managed to get through the starting world with our Sith characters, and I trudged through the first two worlds with my Jedi, but MMOs are just too boring, and it couldn't keep hold of our attention. I really wanted to continue the stories, but the game forces you to do all the typical MMO grind quests to get high enough level to do the story quests.
Arrggh, everything burns!
Time to die big guy
Klapdud gets pistol-whipping
Kreethen gets his lightsaber
Die, Sith scum
How am I reaching through this wall?
Are we in the Construct?
Finally looking like a Jedi
Is that you Han?
Strange graphics bug makes Klapdud's companion lose her clothes
1st June 2015 - Trying The Old Republic
Along with the Scoob I've also just started up two multiplayer games. I haven't really played many MMOs while doing this blog, but we've just started a new one in the form of Star Wars: The Old Republic. Though the game seems very much like any other MMORPG, it does focus heavily on story and conversation, so I hope that side of the game keeps me more interested. I've created two characters, being Imperial Agent Munkfish and Kreethen the Jedi, so I can experience both sides of the conflict.
The latest incarnation of Munkfish
The latest incarnation of Kreethen
This dude has strange orange growths
Pew pew pew
Holy crap, how big are Hutts in this game?
23rd May 2015 - Mysteries Of The Mysteries
It's taken a little longer than I hoped, but I've managed to complete the expandalone to Jedi Knight, called Mysteries Of The Sith. In this one you take on the role of Mara Jade, probably my favourite expanded universe character, as she goes about her business helping the New Republic and later bringing Kyle back from the dark side.
Unsurprisingly it's very similar to the original game, though with some advantages and disadvantages. The main problem was the different cutscenes. Not only were they rendered very badly using the in-game engine, it seems they were compressed with a different codec, and they would not play right on my computer. This led me to watching them all on Youtube afterwards, so I could finally see what the whole story was about. This in turn led to another issue: just why was the game called Mysteries Of The Sith? I don't seem to remember any mysteries concerning the Sith in the whole game, unless it refers to the puzzles you have to solve to make your way through the Sith temple in the last couple of levels, which I doubt it does.
Other than a few rare times, I did not have as much trouble navigating the maps as I did last month playing DF2. This could be down to me actually paying more attention to the locations, but I'm guessing it was down to simpler map design, which I appreciated. My two staple Force powers from Jedi Outcast were also added in this game, being saber throw and push, but neither one of these early versions proved to be very useful at all.
Though I was happy to play these two games, the combination of them being a little old and frustrating, and my tastes being different these days, probably means I'll never replay them as I did with both Outcast & Academy.
AT-ST takes it on the chin
A wall of lava?
Synchronised death from the Gamorreans
Another saber sniffer
Hey I know that ship
Oh no! The rancor!
Is this droid wearing a dress?
A Noghri shows off his guns to Mara
Stop hitting yourself. Silly Mara.
I found you Kyle. Time to end this.
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