It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Yesterday Scoob and I continued our recent run of finishing some games, and completed the next chapter in the Serious Sam franchise, The Second Encounter.
Unsurprisingly, this thing was just as mad as the first, maybe more so. While it was kind-of fun to just lose ourselves in brainless gun action, the fatigue started to set in much faster than when we played the first game last year. Because of this, it took us longer to get through it, as we only played a level or two every weekend.
I can't really say much more about it, as it was literally just like the first one.
And like the first one, it's been ticked off the to do list. Never to be played again, I imagine.
There was a time, back in the late 90s and early 2000s, where I played quite a lot of FPS games. Somehow, a franchise that has always passed me by is Serious Sam.
Until now, that is.
Just got done going through the First Encounter with Scoob, and what a chaotic mess of bullets and rockets it was. Graphically, it was very similar to other games of that era like the original Unreal. The gameplay was also kind of similar, except that there was no alternate fire for the weapons, and the enemies attacked in massive waves.
Other than that, I'm not sure what to say about it. It was fun enough, but we were really starting to get fatigue near the end. Those monsters seemed damn near never ending.
Scoob gets stuck in
Scoob looks for a soft spot to shoot
Gaming's biggest miniguns
The Melty Man Cometh
These headless suicidal maniacs try using each other for heads
Shooting the end boss right in his nadz