This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
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18th November 2015 - Oooo, You Are Eeevil
Over the last couple of weeks I've been both bashing my head against a wall and laughing my ass off as I've been going through Resident Evil Code: Veronica X for the PS2. This was the last of the old style Resident Evil games I could possibly play, as I don't do Nintendo, so have no access to Resident Evil Zero. It seemed wrong not to at least experience it at least once.
Wow, I gotta say this thing was a drag. All the old Evil games had plenty of going back and forth collecting weird items to solve weird puzzles, but they were mostly all in one big building. In this game, there were several fairly large areas, and not only was I running around within those areas, but running back and forth to other areas. Over, and over, and over again.
Add in all the re-spawning enemies, and I had myself the longest, most frustrating Resident Evil experience I've ever had.
Still there were some fun moments mixed in with the frustrating ones, mostly provided by the awful writing and voice acting. I couldn't help but smile and shake my head at most of it. And I was so glad with what happened to Steve. Damn it that guy was annoying. I definitely think they should have put a bit more focus on Alexia as the big bad, but her character got very little exposure compared to her brother Alfred, who you have to deal with throughout most of the game.
By far the worst aspect of the game, even over the running around and bad characters, was the graphics. It seems it's a PS2 problem, but it was so dark and misty in places that it was hard to see things. And in many places there was a weird motion blur that made it difficult to even move around at times.
Like for the first two games in the series, I decided I would make some decent maps for this game after skipping Resident Evil 3. After all, the maps seemed quite popular early this year so I must have done something right.
If you want to see those other maps I made then go here:
Resident Evil maps
Key To Symbols
Bridge & Passage
Military Training Facility
Antarctic Transport Terminal
20th September 2012 - Seeing Off My Nemesis
Hot on the heels (well, not that hot) of completing Resident Evil 2 I can happily say number 3 has now also joined the completed list. Finally got my arse in gear for a second attempt after getting very close to the end back in May sometime. It's a much harder game than its predecessors, which made it more interesting. But I thought it was a bit lazy of them not to include a second character choice, and also to stick you with the Nemesis as the big bad in nearly every boss fight.
I highly doubt this is proper law enforcement attire
Why are Russians always the bad guys?
The Nemesis busts a move
Also very strange how the very last boss fight of the game is far and away the easiest. Very strange. Still, I don't care. It's done. Yay.
7th August 2012 - Actually, It Is Over Leon
Resi 2 all done, and my maps done as far as I'm gonna do them. There are a few things that I haven't fully discovered, but I'm not gonna play the game through a bunch of other times just to figure out one or two things that don't really matter.
Resident Evil maps
And wow, how buggy is War For Cybertron?
15th May 2012 - Maximum Random
Guybrush's new balls
Been playing a whole load of different and random stuff over the last month. Firstly, I got Obitus on the Amiga emulator working at last, and have plans for that for the future, but for now it's on the back burner.
My adventure through The Tales Of Monkey Island continues, though I had to leave it for a while during the third chapter, as the bit inside the manatee bored me to tears. But now I'm passed that and am well into chapter 4, and hopefully will have it done soon. I have encountered several strange little bugs throughout though. Late on in chapter one, while just mucking around trying to work things out, I tried to use a bomb on some statue-thing and the game told me: "These aren't the eyes I'm looking for" or something like that, which was very confusing and made no sense. The next one, which I think was in chapter 2, was when I was in a ship-to-ship fight, and a cannon ball fired by the enemy froze in mid air, hovering above my ship's deck, allowing me to walk around it. There have been other issues, mainly with the camera.
Even though I'm not fully done with Resident Evil 2 yet, I've already bought Resident Evil 3 and have got stuck into that. This time however, I decided to buy it on the PC, thinking that using a keyboard would make movement much easier than the awkward d-pad on the Playstation controllers. This has turned out to be true, though unfortunately it has also made the fighting parts more difficult, especially as RE3 is more fast paced than the first two. So I've downloaded some nifty bit of software so I can use the PS3 controller on my laptop for the next time I play it, and hopefully that will be a bit better. Bloody Nemesis. Unlike the first 2 though, I have no current plans to make mega maps for this one. I'm just playing it to get it done.
I haven't played Star Trek Online now for over a month. Last time I played it, me and Gallear surprisingly had a great laugh going through a few missions and had no bugs. He has since gone on to hit top level, so I really will have to get back into it soon, catch him up and try some end game stuff.
Mr. Gallear fights dirty
And then for some bizarre reason, last week I played through the Ghostbusters game again for about the fifth time, and have started Arkham City again.
As it's been about 6 years since my tower last got as much as a minor upgrade, a couple of weeks back I was looking at buying a first new PC for probably a decade (I don't count my cruddy laptop). I need to do some more research about all the new tech and exactly what it is I want. It's been a long time since I took any notice of IT advancements, and it's no longer Pentium Vs Athlon with AGP graphics like it was back when I knew what I was on about...
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