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16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

25th April 2017

Opened up a new section all for including stuff about the board game Super Dungeon Explore. There's not much in there yet until my own rules are finished, but hopefully will get some content in there soon.

7th January 2017

V6 reaches its final form, as I've added the right info bar for wider screens, as well as managing to update all the blog posts in fairly rapid time. Had the bright idea to write a script which went through the old blog posts and updated all the image tags for me, so I barely had to do any work in the end.

Latest Blog Entry

You Can Not Be Serious

Computer Games Blog

This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.

27th November 2013 - Walking The Path

After getting Torchlight 2 done, Ye Olde Scoob and I decided to give newly released Path Of Exile a go to see how it compared. Soon, marauders Smashgrot and Klapdud were tearing enemies apart all up and down the coastline.
It's far more impressive graphically than Torchlight, and it's much easier to keep track of what's going on in massive fights, something I am very glad of. And for the most part, even though it's an internet game, the lag is even less evident than I saw during Torchlight.
There are some strange issues though, mainly with targetting enemies. Like in any game of this style, the enemies run around all over the place, which seems to be a problem for my immensely stupid avatar. If I click an enemy to attack it, my guy will want to swing his weapons at the location the enemy is standing, if the enemy is still standing there or not. He won't follow a moving enemy at all unless I keep clicking on it. He just wants to stand there and swing his axes into thin air. Infuriating.
It's also very annoying how there's no method of re-speccing your chosen passive skills, not even for money. As a free to play game, that seems like one easy way they could make a few quid, and make the game more playable at higher levels for people like me who would not want to go through the whole game again to level up a character with the most efficient skills.

We managed to get to the end of Act 1, but I'm not sure whether continuing will be high on our priorities. Overall, gameplay wise it's just too similar to Diablo II. It's pretty much that exact same game just more up to date. So, we'll see.

Splitting some witch's skull

Splitting some witch's skull

Practising some swings...

Practising some swings...

...before using them for real

...before using them for real

Wading through some zombies

Wading through some zombies

Smashgrot and Klapdud ready for action

Smashgrot and Klapdud ready for action

I think something just died

I think something just died

Act 1 boss Merveil bites the dust

Act 1 boss Merveil bites the dust

That's a lot of dead evil monkeys

That's a lot of dead evil monkeys