It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Just recently got done going through a simple-looking but very violent game called Party Hard with the Scoob. In this game, you play as a character who loses his shit when a nearby party prevents him from getting to sleep. So to shut them up for good, he heads into the party to stealthily take out all of the attendees. When he's done with that party, he decides to go on the road, and crash parties all across the country to kill everyone at those as well.
Well, that's what seemed to be happening in the game. I couldn't really tell you to be honest, as we skipped all the cutscenes except the first and last ones. The story just didn't interest us at all. We just wanted to kill everyone.
So many games have been released in the last few years that use an older pixel graphics style, and this game is certainly one of them. Truth be told, I'm not a fan of this style, and would much prefer my game graphics to be sharper, cleaner and more modern. Still, at least this blocky style didn't really detract from the gameplay at all, unlike some other games I've tried like Monaco: What's Yours Is Mine.
There were some interesting and sneaky things you could do in this game, like setting traps and using secret entrances, all of which were useful in trying to accomplish your mission without being spotted. But some things didn't make sense. For example, you could throw people from the roof or from a boat in plain sight of other party-goers and they wouldn't care, whereas at all other times if they see anything suspicious they run to call the cops.
Anyway, it was a fun if not spectacular few hours, that finally gets 2018 on the board with a completed game.