Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Me and Scoob have continued in our efforts to find other interesting multiplayer games to play, but unfortunately none of them have really worked for us.
Up first, we tried Monaco: What's Yours Is Mine from Humble Indie Bundle 11. This was fun enough, but after a few levels we quickly got bored, and the blocky art style really spoiled it in my opinion. Had the graphics been created with a sharper, more up to date style, without all the blockiness, I may have continued a bit more.
We also tried Empire Earth which I'd grabbed from GOG, as I was hoping for an interesting strategy game after the failure that was HOMM 3. This thing was a bit of a ball ache to get into, and it seems to be one of those games that starts off slow and builds up to the action. It didn't help that it seemed very close in style to the old Age Of Empire games. I'm not ruling out coming back to this, but if we really fancy playing a game of this type I'm sure we would just go and play Galactic Battlegrounds.
And then we tried one that I bought a while ago, System Shock 2, that I was really looking forward to getting into, mainly because it can be played 3-player co-op, and I thought me, Scoob and JIK could give it a go. In the end, I got tired of waiting for all of us to be available, so me and Scoob tried a 2-player game. I think I'd built it up in my head far too much, and was greatly disappointed. This thing was all kinds of clunky, especially the HUD and inventory. The combat and controls were also slow and frustrating, and we had no real idea what was going on. I went in expecting an interesting FPS horror game, and got psychic monkeys shooting energy balls at us. Hmmph.
Ever since Riot activated intermediate bots in custom games in LoL we've been challenging ourselves more and more against them. The latest challenge, and as far as we can tell, the hardest one we can create, was to go against five burst champions who could root or stun while using fairly weak melee champs ourselves. When the enemy bots grouped up we could not touch them, and they beat us a few times until we changed tactics. Rather than try and team-fight them, we instead outplayed them and pushed the lanes to their base. We were easily able to take their nexus down before they touched our own, with just five kills in the entire game. We have since gone on to beat them with a host of different champs and in straight up fights, so we'll need to find a new challenge...
I see you, copper!
No idea what just happened
The not so scary ghosts of System Shock 2
The definitely not scary monkeys
Another challenge complete