It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Just gave Faster Than Light what will probably be my best effort. I dropped it down to easy after first playing it on normal, as I read even easy can be very hard. I also did a slightly dodgy thing and used a save game off the internet to unlock all the ships. For this run I chose the Zoltan ship, using the weird little green glowy men to add extra power to the systems.
Pretty much like my first run, going through the vast majority of this playthrough was very easy. My ion cannons would take out the enemy shields and weapons, then my beam weapon would tear them a new one. I literally breezed through the game, and only when I was boarded did I have any kind of challenge. Inevitably, I made it to the final sector and a run-in with the final boss for the first time.
Before I saw the enemy ship I thought I had a good chance in the upcoming confrontation. I'd upgraded my ion cannons to heavy, picked up a rapid firing laser to give me more grunt, had the maximum 4 levels of shielding, and many of my other systems had lots of power thanks to the Zoltan crew.
However, as soon as I got into combat I knew things would probably not go my way. That enemy ship is a beast. You can't take its weapons out by disabling one system, as it has 4. It can cloak, and attack from cloak (also, when it's cloaked, for some reason your own weapons don't charge. WTF?). Thankfully it didn't use its transporters to board me. But then again it didn't need to, as I was no match for it. I'm also pretty sure I read you have to beat this thing 3 or 4 times to win the game. Wow.
Definitely need some missiles to get right through its shields I reckon.
Pew pew pew
Blimey, it's a big bugger
My space Kung Fu is weak
Just recently I've installed a whole bunch of new games that I've been dipping my toes into. The one I've been playing today is a game called Faster Than Light. As far as I can remember, this is the first brand new game I've bought in absolute years. Arkham City was fairly new when I bought it, but even then it was still four or five months old.
This one is a fun and simple space sim, in which you must guide your ship and crew through a bunch of different sectors while on the run from "The Rebels". I'd seen some footage on Youtube which not only made me want to play it, but also (I believed) gave me a good idea of how to succeed. On my first attempt all was going well. I picked up three new crew members in the first sector alone, and none of the enemy ships gave me any real trouble. I continued through sector after sector, destroying rebels with little effort until entering sector 6. In my first conflict of this area, a rebel ship took out my weapons with its first attack then proceeded to batter the crap out of my vessel while my crew failed in their attempts to repair the damage. And that was it. Game over.
Unlike a lot of games, there is no saving and reloading in this one. If you die, you have to start again. So that's what I did. During my first run through I'd unlocked another playable ship, so jumped in that for an effort. I got to sector 5 in this run through, before quitting due to frustration when I realised neither vessel in the conflict I was in had enough firepower to take out their heavily shielded enemy. As I'm typing this I've just remembered I could have just jumped away to a new part of the sector and looked for more weapons, but oh well.
Die, rebel scum
Sector 6 here we come
Under heavy fire for the first time
The ship explodes after failing its first real challenge
It's simple and addictive, but also quite frustrating as I could never seem to configure the ship the way I wanted it. But it's so easy to start again and try something different that this can't really be held against it.
Am definitely going to be trying this a bunch more times.