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16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

25th April 2017

Opened up a new section all for including stuff about the board game Super Dungeon Explore. There's not much in there yet until my own rules are finished, but hopefully will get some content in there soon.

7th January 2017

V6 reaches its final form, as I've added the right info bar for wider screens, as well as managing to update all the blog posts in fairly rapid time. Had the bright idea to write a script which went through the old blog posts and updated all the image tags for me, so I barely had to do any work in the end.

Latest Blog Entry

Goblin Up Some Games

Computer Games Blog

This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.

1st January 2015 - A Flat Out Shame

So maybe this isn't technically a game you can finish, but I recently got done winning the grand finals of an oldish game called FlatOut 2, and that qualifies as a completion in my book.
I originally bought it as it looked like it would be a crazy fun game for LAN multiplayer, and after playing it the last few weeks I think it would certainly have been. However, as we found out, there was one massive flaw in the multiplayer mode: you can not add AI cars. What the hell were they thinking not putting that functionality in there? Even the best car racing game ever made would be a heap of shit if you could only have 2 or 3 cars driving round the track at a time. Such a shame.

Still, I was determined to get my money's worth, especially as I hadn't really played any car racing game since managing to break free of Grand Prix 3's hold on me a few years ago. And got my money's worth I did. Well, it was only £3.

So I decided to drive and smash my way through the single player career, and for the most part enjoyed it. However, there were a lot of things that also really bugged me about the game, the AI in particular:

Still, it was quite fun, and the mini-games were bananas. I definitely didn't feel like it was a chore to reach the end of this like I have done with some of the other games I've forced myself through while making this blog.

Ramming my nemesis

Ramming my nemesis

I don't think I should be in these bushes

I don't think I should be in these bushes

He shoots he scores

He shoots he scores

Someone's gonna get it

Someone's gonna get it

I don't think I should be this way up

I don't think I should be this way up

Sparks of insanity

Sparks of insanity

Crunch

Crunch

I win the trophy

I win the trophy

On a more interesting note, and one much more challenging to my brain, I've recently started looking into making mods for Dawn Of War. I knew this was possible years ago, but all I did back then was make maps, badges and banners. Rather than use Relic's own tools, I've started learning Corsix Mod Studio. It doesn't help that there are hardly any tutorials for modding out there, and no full manual for either Relic's tools or Mod Studio, but I have managed to get a few things worked out.
I originally wanted to make a mod where all races were combined into one "Apocalypse" race, so everyone would have access to everything in the game, but this baffled me. I have instead chosen to apply my own fixes to the races that currently exist, and make the armies slightly bigger. It's proving fun so far.

That's a lot of Land Raiders

That's a lot of Land Raiders

Much bigger armies make for more insanity

Much bigger armies make for more insanity

Yes, I think he's dead

Yes, I think he's dead