Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
And then in a bit of a blast from the past I downloaded DCU Online again to give that another go. I immediately hit some trouble when learning about ProSeibenSat.1 taking over the running of the Sony Station accounts for Europe. Turns out my old character, Smashgob Slimefist, is no longer available to me as he exists on my old Station account and can't be transferred. Oh well. It wasn't too much trouble, as Scoob was also going to be trying the game out so I made a new character along with him. In a nod to the old Smashgob, I made my character look and play exactly the same, though with clothing and name inspired by our old WoW guild, the Skumsplattaz. And strangely for the Scoob, he decided we would be heroes rather than villains, and chose Wonder Woman as our mentor. So I decided that Skumsplatta would be the reformed Smashgob, having shaken off Circe's teachings in order to try and fight the good fight.
In just a couple of sessions, we've pretty much caught upto the level I was at with Smashgob. It's a lot more interesting flying around with a team mate, and it's allowed me to start getting used to the healing side of the nature powers rather than just using ass-kick mode all the time.
Not Smashgob Slimefist. Honest.
No Skumsplatta, you're supposed to be hitting the bad guys now
Not kissing a pig man. Honest.
Oi Kharn, the enemy is behind you.
Zapping some bad guys while an Amazon takes a shit
Giganta tries to tickle me to death
Fighting dirty with nature powers
Laying the smackdown on many little Doctor Psychos
Not what Skumsplatta was hoping for when told he would be entering Wonder Woman
It's not the greatest game but it's fun in places. I quite like how it doesn't play like a typical MMO, but a bit of lag when in combat can really screw you over much more than in those other games. It's just a massive shame that the game is DC and not Marvel, which I much prefer. Sure, Marvel have got their own lame heroes and villains, but many DC characters are so unimaginative, especially their names. I just find it a lot harder to be interested in them.
DCU Online was the first game I wrote about on this blog, and now that I've come full circle I've decided to change things up a bit. As this blog is a bit of a waste of time, and always has been, I'm pretty much going to stop doing updates. As the original intention of the blog was to help motivate me to finish games, I will now only do updates to talk about a game I have managed to complete. It will still be a waste of time and effort, but I like writing about pointless shite, and should have a bit more motivation to finish things.
So I recently got stuck into two new games. First up was DC Universe Online. Before playing, I really should have looked online to find out what was what to help me make my character, as I was a bit lost and there's no real in-game explanation as to what skills do what. But I ended up with lizard-like villain Smashgob Slimefist. I wanted a character that would be a good all-rounder, so I went with nature magic and hand-blaster weapons. This would give me some damage at short and long range, some healing and shape-shifting.
The feel of the game is quite different to the main MMO I have played in the past (WoW). That there is no mouse pointer on-screen was weird to begin with, and most of the attacks are done with mouse button combos rather than attacks triggered from the keyboard. This is because the game is quite simplified so to be playable on console.
Initially the game felt like a button-masher with a couple of special skills added in, but once I had unlocked several different combos it became much more playable.
I definitely like it that your fast movement is usable right from the start. It's so much better than having to level up to get your faster move like in WoW (I can still remember needing lvl 40 to get the first slow horsie lol).
Another massive boost that this game has over others is the complete control over how your character looks. It doesn't matter what items you have equipped, you can choose to use their appearance or not. Much better than in WoW, where unless you have a complete set of armour you look like a right mess.
You also seem to level really fast. Smashgob is upto level 16 after a fairly short playtime, and max level is only 30 I think. If you know what you're doing you could level VERY quickly on this game.
It's a fairly simple game, with basic gameplay - go here, bash enemies, repeat - but I haven't done any PvP or grouping yet and I imagine those things will be a lot more interesting.