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Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
In the last couple of weeks I've finally been motivated to work through Assault On Dark Athena after finishing Butcher Bay a while back. It was mostly much of the same, but I found some of the later sections very frustrating and difficult. I breathed a sigh of relief when it was finally over.
My main issue was with how the fighting style changed as the game progressed. In the early sections, it was all about sneaking up on people and taking them out, or stunning them with the tranquilizer and moving in for the quiet kill. Later on in the game, sneaking became pretty much impossible, as the enemies always seemed to know where I was. With the added loss of the tranq-gun about half way through, the game pretty much became an FPS, where the enemies had more accurate and stronger weapons than I did. It sucked.
Some of the bosses were also a pain in the ass. Pretty much all the later bosses demanded I use a weird mine-shooting gun called the SCAR gun. That thing loaded so slowly that just one miss could totally screw me, and regularly did. The last boss in particular was the worst, as you need to use the mines to knock her down an elevator shaft. Sometimes the mines would knock her over, sometimes they would knock her back, and most of the time they would do nothing at all. It took me ages to knock her back enough times to get her over the edge. What a ball-ache.
There were a few bugs here and there, but I don't think as many as the first game. The one that really pissed me off was when all the Nanomed cartridges I had saved up just went missing from my inventory for no reason, meaning I couldn't heal up. Fucking game.
But it's done, and that's a good thing. I was hoping it would set up Pitch Black, but it gave absolutely no clue as to how Johns captures Riddick leading into that film. Oh well.
The Dark Athena spotted
Game tries early to make me care for a little kid, but that shit don't work on me
Yeah I can see you, you dirty bastard
Automan, is that you?
This dude's got problems
Behold, the magical floating gun's big brother
This drone looks like it needs a hug
Game never explains why the Athena is bombarding this planet
Still don't get how she survives me stabbing her through the neck
Got the drop on these fools
Ooh, she mad
Get outta here, biatch
So I just got done with a game I didn't initially realise I even owned. Quite a while ago now I bought Assault On Dark Athena from GOG, and when I came to play it a couple of months back, I finally saw that it was bundled with a remake of an earlier game called Escape From Butcher Bay. Made sense to play the first game first, so that's what I've done.
You play as Riddick, the main character from the Pitch Black and Chronicles Of Riddick movies, in a story set before those films. Riddick must escape the eponymous prison after being captured and delivered there by Johns, another character that is in the Pitch Black movie.
I found this quite challenging in places, especially early in the game when I didn't really know what I was doing. At times, I was further hindered (though sometimes helped) by the very poor A.I. of the enemies, especially the Riot Guards, who are dudes in massive powered armour who can only be killed if you shoot them in the back. The worst incident was when a Riot Guard came down an elevator in the corner of the room, then refused to get off said elevator, keeping his back to the wall. I kept trying to lure him into the room by sticking my head out of cover and letting him shoot at me, but he'd take a couple of steps forward, do a weird stutter, then take two steps back. It took ages for him to finally wriggle free and start chasing me around the crates in the room, finally allowing me to take him down.
There are sections of straight up FPS action, but most of the game leans towards being stealthy and hiding out in shadows, which is not usually the kind of thing I like. The more I played of this though, the more I got into it. It was quite cool to pretend to be Riddick, especially after you become able to see in the dark. Vin Diesel's voice acting also helped, as it really would not have been the same if someone else had done it instead.
The story was freaking bonkers, as Riddick sneaks and kills his way through a prison which must be bigger than most cities. There were also quite a few weird graphics bugs, but they were easy to shrug off, and just made me laugh.
Douchebags unite
How long is Riddick's arm?
You'll have someone's eye out with that
Behold, the magical floating gun
What is this dude doing?
Never saw Riddick as the cuddling type
Time heals all things, except these crazy eyes
I'm about to fight Kryten from Red Dwarf it seems
Playing some Star Wars Arcade
Enjoy your trip
Gun grows some tentacles
I just climbed through a closed hatch
Behold, the magical floating man
Urf The Manatee attacks
These guys are bad shots
Ha ha, bad guy killed by his own guards