Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Next up was Brothers: A Tale Of Two Sons. This was an interesting little platformy-puzzle-thing where you control two brothers at the same time, one with the left stick and one with the right. I was surprisingly ok with this, and could control them both simultaneously for the most part, as long as I kept the left-stick brother on the left side of the screen and right-stick brother to the right. If they ever got mixed up for any reason then my brain would soon get all muddled and I'd have those kids running in completely the wrong directions.
The plot is simple, and follows the brothers as they set out to retrieve a cure for their dying father, after losing their mother before the start of the game. Along the way they meet all kinds of weird and wonderful characters who will either try and help them or hinder them.
It seems to be known mostly for being an emotional narrative-driven game, and I've seen reviewers online gush about the effect it had on them. Call me cold or soulless, but I didn't get that much of a response from playing it at all. I guess the biggest reason for that was the length of the game. As it only lasts about 3-4 hours, there's not really much of a chance to get invested in the characters at all, especially as they don't even speak (or at least, speak in a language we can understand).
The end of the game also annoyed the hell out of me. For a start, the main villain, who up to that point had already displayed incredible feats of strength and agility, gets absolutely destroyed by two little children in very quick fashion. Just wouldn't happen. And to top it off, the writers of the game came down with a bout of sheer Lord Of The Rings-itus when a weird owl/cat creature shows up out of nowhere to save the day and fly the cure all the way back to the starting location so that the father can get it. I just didn't understand how that creature even knew where the kids were to go and help. Had me groaning with disappointment to be honest.
Narrative issues aside, it was a perfectly fine game to play through, barring a couple of little irritations. Mostly, I hated how the camera kept rotating automatically all the time. I dearly wished it would just stay pointing forward. Also, it wasn't always clear when I had to keep hold of the interact buttons or when I could let go of them. Quite often, a cutscene would start as I interacted with something. Sometimes, this cutscene would play even if I let go of the button, but other times it would cancel the cutscene and I'd have to start it again. A minor quibble, but a quibble nonetheless.
Overall though, definitely worth a playthrough, but like Transistor, it's highly unlikely I'll ever play it again.
Troll dude throws them kids off his front lawn
To me. To you. To me.
The brothers have a goat race
Someone's been playing Trine
I wanna go for a ride on that!
Not one for the arachnophobes