It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Just recently got the chance to play through a game I've really wanted to play since its release about a year ago, in the form of strange puzzle game Antichamber. Up until now, it had only been available on Steam, which I still don't have an account for. But the recent release of Humble Indie Bundle 11 gave me the opportunity to finally give it a DRM-free bash.
It's a first person exploration and puzzle game, with one of the most bizarre visual styles you're likely to see. Puzzles mostly focus around manipulating coloured blocks with several different gun-type tools that you find as you wander through the maze of brain-frelling madness. But you'll also come across things like invisible obstacles, walls and floors you can freely pass through, things that don't exist one minute but then do the next, and all kinds of other craziness.
I enjoyed the game for the most part, especially the first half, but the puzzles seemed to get less imaginative the more guns I got. The two main gameplay problems were the tiny reticule, which I very often couldn't even see in order to aim properly, and the fact that every now and then the frame rate would severely drop. I don't know why in a game with such a minimalist graphic style. Maybe the game was loading something in the background. Whatever.
I have to shamefully admit that I had to go looking for help for a couple of the puzzles. It wasn't necessarily that I couldn't figure them out, but rather there were mechanics in the game that I didn't realise existed. Most of the time the game would give you subtle hints about what to do when encountering something new for the first time, but sometimes it wouldn't. I guess I shoulda played around more.
But it's all good, as it's another one down.
This game is balls-out crazy
Rearranging some stuff
Craziness around every turn
Time to get outta here