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30th June 2017

A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.

16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

25th April 2017

Opened up a new section all for including stuff about the board game Super Dungeon Explore. There's not much in there yet until my own rules are finished, but hopefully will get some content in there soon.

Latest Blog Entry

You Can Not Be Serious

Computer Games Blog

This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.

7th July 2014 - Ending Stauf

It's been nearly twenty years since I first played the 7th Guest with my mate Dave on my very first PC. Hours and hours we sat there, putting up with the annoying doll maker Stauf and his bizarre house of horrors, bashing our heads against the screen in a vain attempt to get through all the puzzles. Somehow we got up into the attic, and on to the last puzzle, which we could not finish. I don't think we could even figure out what we were supposed to do to complete it, and the game went unfinished for nearly two decades.

A little while back, we started playing it again, but it was on Dave's iPad version and we didn't get very far. This did however reignite the desire in me to finally see this damn thing completed, so I booted up my GOG version at last.

I'm still kind of hazy on the whole plot of this game. You seem to play as the spirit of a little kid who broke into Stauf's mansion years ago only to be hunted by the six guests who were staying there, as Stauf has promised them all their desires should you be delivered to him. You go through the building solving Stauf's puzzles, and witnessing ghostly flashbacks showing what happened in the past as all the other guests start turning on each other.
By the end of it, it seems that your puzzle solving skills as a spirit in present day somehow save the kid when he was alive years and years ago.
I think. I could be wrong.

Well, I guess a rock solid plot wasn't what people were looking for when this originally came out in the early 90s. I think people were more interested in the freakishly weird mood of the game, and its technical aspects. It's considered to be quite revolutionary due to its cut scenes, 3D exploration and its CD-ROM release, and a lot of people on GOG are still giving it good scores. For me, despite enjoying it years ago, I would now struggle to recommend it to anyone that's not played it before. In fairness, it barely even deserves to be called a game, as it's just an array of puzzles, some that are very similar to others, with very cheesy story bits in between.

Whatever I think of it hardly matters now. It's done, and gone, and I'll never have to think of it again...

Stauf sure likes his dolls

Stauf sure likes his dolls

Cake or death? Or cake of death?

Cake or death? Or cake of death?

Ha ha, goat face

Ha ha, goat face

Such wonderful acting

Such wonderful acting

Missing your chess pieces there dude

Missing your chess pieces there dude

Go on, stroke that tongue, I dare you

Go on, stroke that tongue, I dare you

The other six guests

The other six guests

This bastard actually scared us when we were kids

This bastard actually scared us when we were kids

You should see a doctor, seriously

You should see a doctor, seriously

Bye bye Stauf, at long last

Bye bye Stauf, at long last