Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
And so our adventures in the city of Harran came to an end today when we polished off Dying Light. Like the vast majority of games these days, this one had some things that really annoyed us, but overall it was really fun to play.
Several times during the playthrough, it made us think back to the good times we had playing Saints Row The Third, during which we also spent a lot of time just running around and getting into fights, only stopping to do the quests every now and then.
The things we didn't like included any mission where we had to climb up a tower, any mission where our equipment would be taken from us and returned to our stash (the game's inventory system is hot garbage), the shitty characters and story, and all the idiotic bugs.
And who doesn't enjoy the finale of a game when the end boss fight is just a series of button presses in a QTE style event. I mean, we had machine guns, shotguns, grenades, massive swords and axes, and instead we engage in a knife fight against a one-armed man and nearly lose. Sheesh.
Well, I guess a shit end fight quite suited how shit the villain was.
All the strengths here came from just running around the city and killing zombies and the human bandits, which was so much fun. In fact, it looks like we're going to go straight into the expansion, and get through that as well, as thankfully, the new GPU and PSU seem to have fixed my old computer.
To that end, I've got Diablo 2 installed on it again, just to see if it was the card that was making that game crash as well, or whether there is another underlying problem.
So all right, this entry is not really about finishing a game, as this is a game that can not really be finished. But I've allowed myself to do this as I have finished something within a game. And the something I have finished has taken hours.
This last month or so I've had a big run on The Old Republic again after not really touching it since back in July. This run ended yesterday when I finally finished the class storyline for Kreethen, my Jedi Consular.
And boy, I'm glad it's over.
As MMORPGs go, I think this is arguably the one I would pick to play again if I absolutely had to. I think the way it tells its story content, with the choices and fully voiced dialogue, just made me more interested to see what was going to happen next, compared to other such games like WOW where you just get a wall of text that few people actually read.
That being said, the game is still a very typical MMORPG, filled with dull as fuck loot quests, kill quests, and endless travelling back and forth. Actually getting to the end of one character's story has been quite the miracle, and there are seven other characters to choose from, as well as all the expansion content.
But yeah, I'm going to happily forget all that stuff even exists.
To be fair, a few times I did actually think whether I should subscribe and get the expansions, but in the end I think I've had enough of this type of game to last me the next few years. I did however at one point put a little money into the game just so that I could hide what Kreethen was wearing on his head, as the helmet designs were getting more and more ridiculous as I went through the game.
But for now, and probably for ever, this game is done, and has now been uninstalled.
Our adventures through Dying Light are also continuing, but a few things are hampering us.
Firstly, we unfortunately discovered that it wasn't Diablo II which was crashing my 2nd machine, as it started to happen when playing this game also. Sometimes it's a hard crash which completely locks up the computer, sometimes the game freezes but we can alt-tab out and kill it, and sometimes the game freezes for a few seconds then comes back. It's weird.
I've run memory checkers on the RAM and VRAM, and even fully re-installed the machine, but with no luck. I'm pretty sure it's something hardware related, so I've ordered a new graphics card and PSU, and am just waiting for them to get here. If that doesn't get rid of the problem then the machine will probably be going to the big LAN party in the sky.
When the computer works we've been having quite a lot of fun in the game. After a few weeks of just dicking around looting and killing zombies, we're now really pushing forward to try and finish it, and have just reached the other map called Old Town.
Though it's fun running around and playing the meat of the game, the story is definitely weak, and I couldn't care less for the characters at all.
We're also getting a bit cheesed off by how the behaviour of the zombies is changing as we are going through the game. At first, the regular zombies were very slow and dumb, but now they come charging at us in huge mobs as soon as they see us. This is in addition to all the new types of enemies that keep getting added to the game. It's still not hard or anything, but it's the lack of consistency that doesn't make sense. It's like the game is trying to artificially ramp up the difficulty.
Really, the behaviour of the regular zombies shouldn't change from one moment to the next, surely?
Xenon 2 Megablast was a game I tried to play a few times back on my old Amiga in the early 90s. I quite liked the style and sound of it back then, but I think I remember finding it too hard or just preferred Battle Squadron which I could play co-op with my mates.
I recently went through this thing on my Amiga emulator, and holy crap, I know now why I may have found it so frustrating. This thing was a ballache.
For starters, the ship does not automatically shoot when you hold the fire button down, so I had to spam it like a crazy person. You can purchase an auto-fire upgrade from the in-game shop, but even with that the ship did not fire as fast as I could do it manually. In addition, that upgrade seemed to vanish whenever I died.
And I died a lot.
By far the worst thing about the game was trying to weave the ship through some of the levels with tight corridors. Whenever the ship hit a wall it would just stick to it and jitter around like it had got ants in its pants. This was very frustrating when trying to dodge enemy fire that was being sent at me from all directions.
If I'd not died at all the game probably would have passed very quickly. However, as stated earlier, I died a lot, and I'd have never finished the game using just the 3 default credits. Luckily, like what we did for Pang, I used the emulator's save state feature to constantly reload and make progress that way. It took me a lot longer than it probably should have done.
For some weird reason, I fancied taking a stroll down memory lane with another game I used to play on my old Amiga. This one was John Lowe's Ultimate Darts.
This wasn't a game I played a ton of back in the day, but I remember having a few little fads on it here and there. After firing it up after all these years I jumped into a game of soccer darts, and tried to see if I could remember how to hit those 180s.
Once I'd got the feel of it again, the opposing player could not even push forward on the attack, and I won pretty easily. Not a difficult game though, to be fair.
Back in the very early 2000s I played a bit of Diablo 2 after hearing my bro talking about it. He'd played it co-op with a few of his friends and they all seemed really into it, so I ended up giving it a try.
It was all well and good, and I was quite into it. That is, until the third act I believe it was. During that part of the game, as far as I can remember, you are tasked with collecting three items that will allow you to unlock some magical staircase and continue the adventure.
Now, I collected these items, and used them to open the way forward. Then, I saved the game and turned it off. The next time I came to play the game, I found that the way forward was again closed, and all of the items had vanished from my inventory. As I didn't feel like playing most of the third act again, I just gave up.
I never really bothered with the game after that other than a few years later when Scoob and I started to play it co-op but didn't even get out of the first act.
Anyway, fast forward to this September, and out of the blue we decided to try again. After (seeming) to get it to run on my two current computers, we fought our way through act one, and were enjoying our couple of hours in the game every weekend.
However, the progress did not come without its costs, as at several times, my older computer just decided to crash in a variety of ways.
After the last crash on the first sewer mission of act two, we seem to have decided to not push this one any further. Unfortunately, this again seems to leave this game in its perpetual state of limbo, as it's unlikely I'll play it on my own.
Just not sure what to say. This game appears to be cursed for me for whatever reason.
After the Diablo 2 disappointment, we have instead been dipping our toes into a much more modern game that I bought from GOG a short while back. This game is all about surviving in a city after a zombie outbreak, and it's called Dying Light.
Though it's early days yet I'm really liking it so far. We're just a few percent into the story, but to be honest we've spent most of our time just running around, looting, and beating the snot out of zombies. The mission we did last weekend unlocked the interesting day-night cycle of the game, as during the night, much more powerful zombies come out to play who are seemingly impossible to stop with our starting weapons and equipment.
There's no doubt we'll be spending a good few weekends more on this little beast.
Yesterday Scoob and I continued our recent run of finishing some games, and completed the next chapter in the Serious Sam franchise, The Second Encounter.
Unsurprisingly, this thing was just as mad as the first, maybe more so. While it was kind-of fun to just lose ourselves in brainless gun action, the fatigue started to set in much faster than when we played the first game last year. Because of this, it took us longer to get through it, as we only played a level or two every weekend.
I can't really say much more about it, as it was literally just like the first one.
And like the first one, it's been ticked off the to do list. Never to be played again, I imagine.