Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Hot on the heels of Party Hard, we just got through another game with old style pixel graphics. There sure are a lot of games that look like this out these days...
This one is very much inspired by 80s, side-scrolling beat-em-ups like Double Dragon and Streets Of Rage, and that is why Scoob in particular really wanted to try it. In the game, which is called Mother Russia Bleeds, players take control of several characters who have been imprisoned in an alternate history Russia, where they have been turned into test subjects for a new drug called Nekro.
It's up to the players to escape, overthrow the evil government, and break their addiction to the drug.
Man, this game was dark, brutal and bloody. You can beat the absolute snot out of the bad guys, and they you, and it was not uncommon to see people getting their limbs or heads blown off or cut off.
There were a few irritating parts, and none more so than the end boss. After taking out the government stooges, the characters experience a vivid hallucination where they must fight a representation of the Nekro drug. The fight takes place over three progressively more frustrating stages. It probably took us 20-25 attempts to beat this guy on normal difficulty, until on the last try, everything just clicked into place and we took him down in very short order.
Overall, the gameplay was fairly solid, and probably the best game of this type I can remember playing. Not that I've played all that many, mind. As for the story though, it was pretty much your typical affair, with only the addition of the drug addiction making it stand out as anything different.
Mostly a fun game though, and one we were glad to have played.
Just recently got done going through a simple-looking but very violent game called Party Hard with the Scoob. In this game, you play as a character who loses his shit when a nearby party prevents him from getting to sleep. So to shut them up for good, he heads into the party to stealthily take out all of the attendees. When he's done with that party, he decides to go on the road, and crash parties all across the country to kill everyone at those as well.
Well, that's what seemed to be happening in the game. I couldn't really tell you to be honest, as we skipped all the cutscenes except the first and last ones. The story just didn't interest us at all. We just wanted to kill everyone.
So many games have been released in the last few years that use an older pixel graphics style, and this game is certainly one of them. Truth be told, I'm not a fan of this style, and would much prefer my game graphics to be sharper, cleaner and more modern. Still, at least this blocky style didn't really detract from the gameplay at all, unlike some other games I've tried like Monaco: What's Yours Is Mine.
There were some interesting and sneaky things you could do in this game, like setting traps and using secret entrances, all of which were useful in trying to accomplish your mission without being spotted. But some things didn't make sense. For example, you could throw people from the roof or from a boat in plain sight of other party-goers and they wouldn't care, whereas at all other times if they see anything suspicious they run to call the cops.
Anyway, it was a fun if not spectacular few hours, that finally gets 2018 on the board with a completed game.
So this is the 100th entry into this blog, and it's been a long six months coming. It's also very much not worth the wait.
I've not really been playing games these last few months, and none at all that need to be completed. This is mostly because I made the decision over Christmas to make this a year more about tabletop games, but also because I got really burned out playing the Witcher 3 for pretty much three months straight late last year.
Instead, I've been dabbling in a couple of online games I've played in the past. One of them, which Scoob and I unsurprisingly started to play again back in March, was League Of Legends. With no other reason to create this update, I was hoping to hit my next 100 ARAM wins to fit in with the century theme of this update.
Alas, it was not to be, as last night I uninstalled the game after a run of three game losses that each had players on my team going AFK. In the last one, it was a 3v5 the entire game. We put up a good fight, all things considered. But we weren't going to win that.
Those three games came at the end of a much larger bad run that saw my team getting out-comped time and time again. There's nothing worse than feeling like there's no way to win because the other team has such better champions. It was even more frustrating as, after a pretty bad run upon rejoining the game, I'd actually been doing quite well for a few weeks and was really starting to stretch my lead. But one win in the last 16 games, through no real fault of my own, has just turned me way off the game.
When I got 100 wins my score was 100-91 (9 ahead). When I got 200 wins my score was 200-181 (19 ahead). When I got 300 wins my score was 300-279 (21 ahead). By the time the new style ARAM started in May, my score was a poor 341-335, just 5 wins ahead. However the new ARAM changed things for a while, and on 24th June I was back up to 25 wins ahead. But then these last couple of weeks have been a nightmare, and I've ended this run on 397-386, just 11 wins ahead. I thought it best to stop there before falling all the way down into negatives.
The match history website no longer works properly, so I can no longer filter my matches by champion or game mode. So this time I can't go through and get stats about my champions unless I count through all the games manually. And sod that.
The other game I've been playing, though not really a lot, is Star Wars The Old Republic. I got back into this for a few reasons, most of them related to World Of Warcraft. See, back in May, a couple of things happened that really got me nostalgic for my WoW days.
Firstly, a Youtuber I had watched since the WoW Cataclysm beta, named TotalBiscuit, passed away from cancer. That got me thinking about those first vids I watched of his and just looking back at my very short time in that expansion.
Then, another online personality I watch sometimes called Crendor, started to do a challenge in WoW with his mates called the Darkest Dungeon challenge. I watched a few of those streams as they played through the first few dungeons as Alliance characters, and that got me thinking back to my early days as Jack Gooty going through those same dungeons.
At this point, I was hankering for a bit of MMORPG action, but as I still refuse to pay sub fees I decided to re-install TOR instead. This at least made some sense, as I've never hit top level in that game or even completed a single character's storyline.
I've literally just been chilling out in this game. I went back to the planets I raced through last time, being Taris, Nar Shaddaa and Tatooine, before catching up to where I left off in Kreethen's story on Alderaan. And that's pretty much where I'm at right now.
Nothing's really changed in the game, though this time I installed it without BitRaider so I'm having no problems at all logging in.
Every few years I enjoy travelling back through time and re-living my early teens with the aid of my Amiga emulator. Over the last couple of weeks, I've been going pretty hard.
The game I tried first in this little marathon was Formula One Grand Prix, a game I adored as a kid. Together, me and my mates went through several seasons using "hotseat" style multiplayer, with those of us that had mastered manual braking having a big advantage. When I got a PC, I completely forgot about this game and got hooked on the sequels instead, which were far better, and now I've remembered why.
I played this for one short race, where I went from back of the grid to 7th. Man it was a struggle. The frame rate is probably only 4fps or something silly, making it hard to control. How the hell did we play it back in the day? It won't be one I play again.
After that, I slapped on some Super Skidmarks, which for a while was the game of choice for me and my mate Dave, especially when we played it on his A1200. This thing is still insane and a lot of fun. It's hard to control, like you're driving your car on an ice rink, but definitely something that's still worth playing.
Of course, I couldn't crank up the Amiga emulator without playing some Sensible Soccer. It always was my favourite Amiga game, and always will be. I managed to create two new teams to bring the total to 20, just enough for a full-sized league. After going through the whole league, I won every game except draws against Final Fantasy and The Witcher, and a single loss against the Decepticons. Wouldn't have minded, but none of those teams were near the top of the league come the end. Punks.
Then I decided I wanted to finish some games, and Scoob joined me in going through a few multiplayer ones. Up first was Golden Axe, a game Scoob was sure we'd already completed back in the day, but I wasn't so sure. After getting to the end, surprisingly easily I might add, it definitely seemed familiar so we must have completed it after all.
Still, other than a bit of stutter here and there, this game was quite fun to play. Definitely better than what we played next...
After we enjoyed Golden Axe, we thought we'd give Double Dragon a try. I played this quite a lot in an arcade with my bro on holiday when we were kids, but even though I got it for the Amiga later I couldn't really remember playing it that much. No surprises why...
The Amiga version of this thing sucks ass. With inferior graphics and sound, and crappy, buggy gameplay, it's a wonder we got through it at all. But just like Golden Axe, when we got to the end, it all seemed familiar, so again, it was another one I must have completed as a kid.
One game I knew for a fact that I'd never finished was Battle Squadron, a game we used to simply call "Silver & Gold" when we were kids. This shooter used to kick our asses all up and down its vertically scrolling screen, and even during this play through, we had to turn a lot of the options to easier levels, something I don't think we ever knew we could do all those years ago.
It's a fairly short game, but fun and worth a run through. I'm thinking when I've got some more time I might play it solo on harder difficulty. It should be possible with the emulator's save state capability.
Taking a look down the outside
Getting smacked about by the AI cars
My defender fails to block a shot on my goal
Twonking some ruffians
Playing tennis with some ruffians
Tyris unleashes her inner dragon on the end boss
Seriously, WTF are these graphics?
Scoob beats up the Hulk
These damn spears killed us way more than the bad guys did
All hell breaks loose in the final battle
Shooting the shit out of the Barrax Empire
There are some odd enemies in this game
Splatting some huge bugs
Scoob unleashes a nova bomb on the final boss