Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Today we got done with the Dying Light expansion, which is called The Following. We didn't really like this as much as the base game, and so after a while just focused the main story and completely ignored the side missions.
We both felt like it was mostly ruined by the massive map and wide open spaces, all just too different from the city setting of the base game, and we hated having no buildings to jump around on. The map was so large that it required the use of buggies to get around.
Now, we enjoyed some of our time in the buggies, especially when we found a horde of zombies in a field and just plowed them all down.
But relocating from one part of the map to another in the buggy was a pain in the ass, as the game insists on spawning exploding zombies right in front of you, the noise of which then instantly lures hordes of aggressive viral zombies to your position. Just made no sense how they could get to you so fast when you're driving high speed down a road.
And the game constantly forced you to go all over the place to do its missions. It was a ball ache.
Like the base game, the story and characters were kind-of pointless. It has you tracking down a potential cure for the zombie virus, only to throw some weird shit at you like a cult, prophecies and weird revelations at the end that leave you with a choice to make. Like the base game, it does not allow you to play the final mission co-op, so Scoob and I were able to take opposite paths and see how the two different choices play out.
I gotta say, they were both pretty shit, and the story ends (with either choice) making you feel like playing the whole thing was a waste of time. It's just a good thing that the story for this game is really not its selling point.