It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
So all right, this entry is not really about finishing a game, as this is a game that can not really be finished. But I've allowed myself to do this as I have finished something within a game. And the something I have finished has taken hours.
This last month or so I've had a big run on The Old Republic again after not really touching it since back in July. This run ended yesterday when I finally finished the class storyline for Kreethen, my Jedi Consular.
And boy, I'm glad it's over.
As MMORPGs go, I think this is arguably the one I would pick to play again if I absolutely had to. I think the way it tells its story content, with the choices and fully voiced dialogue, just made me more interested to see what was going to happen next, compared to other such games like WOW where you just get a wall of text that few people actually read.
That being said, the game is still a very typical MMORPG, filled with dull as fuck loot quests, kill quests, and endless travelling back and forth. Actually getting to the end of one character's story has been quite the miracle, and there are seven other characters to choose from, as well as all the expansion content.
But yeah, I'm going to happily forget all that stuff even exists.
To be fair, a few times I did actually think whether I should subscribe and get the expansions, but in the end I think I've had enough of this type of game to last me the next few years. I did however at one point put a little money into the game just so that I could hide what Kreethen was wearing on his head, as the helmet designs were getting more and more ridiculous as I went through the game.
But for now, and probably for ever, this game is done, and has now been uninstalled.
Our adventures through Dying Light are also continuing, but a few things are hampering us.
Firstly, we unfortunately discovered that it wasn't Diablo II which was crashing my 2nd machine, as it started to happen when playing this game also. Sometimes it's a hard crash which completely locks up the computer, sometimes the game freezes but we can alt-tab out and kill it, and sometimes the game freezes for a few seconds then comes back. It's weird.
I've run memory checkers on the RAM and VRAM, and even fully re-installed the machine, but with no luck. I'm pretty sure it's something hardware related, so I've ordered a new graphics card and PSU, and am just waiting for them to get here. If that doesn't get rid of the problem then the machine will probably be going to the big LAN party in the sky.
When the computer works we've been having quite a lot of fun in the game. After a few weeks of just dicking around looting and killing zombies, we're now really pushing forward to try and finish it, and have just reached the other map called Old Town.
Though it's fun running around and playing the meat of the game, the story is definitely weak, and I couldn't care less for the characters at all.
We're also getting a bit cheesed off by how the behaviour of the zombies is changing as we are going through the game. At first, the regular zombies were very slow and dumb, but now they come charging at us in huge mobs as soon as they see us. This is in addition to all the new types of enemies that keep getting added to the game. It's still not hard or anything, but it's the lack of consistency that doesn't make sense. It's like the game is trying to artificially ramp up the difficulty.
Really, the behaviour of the regular zombies shouldn't change from one moment to the next, surely?