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6th November: Not Having A Blast

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29th October 2017

Did some work behind the scenes of the game blog page so that the game filters now work much better.

30th June 2017

A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.

16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

Computer Games Blog

This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.

6th November 2018 - Not Having A Blast

Xenon 2 Megablast was a game I tried to play a few times back on my old Amiga in the early 90s. I quite liked the style and sound of it back then, but I think I remember finding it too hard or just preferred Battle Squadron which I could play co-op with my mates.

I recently went through this thing on my Amiga emulator, and holy crap, I know now why I may have found it so frustrating. This thing was a ballache.

For starters, the ship does not automatically shoot when you hold the fire button down, so I had to spam it like a crazy person. You can purchase an auto-fire upgrade from the in-game shop, but even with that the ship did not fire as fast as I could do it manually. In addition, that upgrade seemed to vanish whenever I died.
And I died a lot.

By far the worst thing about the game was trying to weave the ship through some of the levels with tight corridors. Whenever the ship hit a wall it would just stick to it and jitter around like it had got ants in its pants. This was very frustrating when trying to dodge enemy fire that was being sent at me from all directions.

If I'd not died at all the game probably would have passed very quickly. However, as stated earlier, I died a lot, and I'd have never finished the game using just the 3 default credits. Luckily, like what we did for Pang, I used the emulator's save state feature to constantly reload and make progress that way. It took me a lot longer than it probably should have done.

I can't shoot straight

I can't shoot straight

Shooting a boss's weird bum-eye-thing

Shooting a boss's weird bum-eye-thing

Something just died

Something just died

A space crab throws sausages at me

A space crab throws sausages at me

Trying not to get licked

Trying not to get licked

Laying down fire on the end boss

Laying down fire on the end boss

For some weird reason, I fancied taking a stroll down memory lane with another game I used to play on my old Amiga. This one was John Lowe's Ultimate Darts.

This wasn't a game I played a ton of back in the day, but I remember having a few little fads on it here and there. After firing it up after all these years I jumped into a game of soccer darts, and tried to see if I could remember how to hit those 180s.

Once I'd got the feel of it again, the opposing player could not even push forward on the attack, and I won pretty easily. Not a difficult game though, to be fair.

Not my best effort

Not my best effort

But a nice 180...

But a nice 180...

...gets me my second goal of the game

...gets me my second goal of the game

Back in the very early 2000s I played a bit of Diablo 2 after hearing my bro talking about it. He'd played it co-op with a few of his friends and they all seemed really into it, so I ended up giving it a try.

It was all well and good, and I was quite into it. That is, until the third act I believe it was. During that part of the game, as far as I can remember, you are tasked with collecting three items that will allow you to unlock some magical staircase and continue the adventure.

Now, I collected these items, and used them to open the way forward. Then, I saved the game and turned it off. The next time I came to play the game, I found that the way forward was again closed, and all of the items had vanished from my inventory. As I didn't feel like playing most of the third act again, I just gave up.

I never really bothered with the game after that other than a few years later when Scoob and I started to play it co-op but didn't even get out of the first act.

Anyway, fast forward to this September, and out of the blue we decided to try again. After (seeming) to get it to run on my two current computers, we fought our way through act one, and were enjoying our couple of hours in the game every weekend.

However, the progress did not come without its costs, as at several times, my older computer just decided to crash in a variety of ways.

After the last crash on the first sewer mission of act two, we seem to have decided to not push this one any further. Unfortunately, this again seems to leave this game in its perpetual state of limbo, as it's unlikely I'll play it on my own.
Just not sure what to say. This game appears to be cursed for me for whatever reason.

Scoob and his force of skeletons looks on as I break into a chest

Scoob and his force of skeletons looks on as I break into a chest

Trying to hold back an army of demon women until backup arrives

Trying to hold back an army of demon women until backup arrives

There was a battle here

There was a battle here

The Countess goes bye-bye

The Countess goes bye-bye

Act one boss Andariel wants my booty

Act one boss Andariel wants my booty

After the Diablo 2 disappointment, we have instead been dipping our toes into a much more modern game that I bought from GOG a short while back. This game is all about surviving in a city after a zombie outbreak, and it's called Dying Light.

Though it's early days yet I'm really liking it so far. We're just a few percent into the story, but to be honest we've spent most of our time just running around, looting, and beating the snot out of zombies. The mission we did last weekend unlocked the interesting day-night cycle of the game, as during the night, much more powerful zombies come out to play who are seemingly impossible to stop with our starting weapons and equipment.

There's no doubt we'll be spending a good few weekends more on this little beast.

Not good for acrophobes

Not good for acrophobes

Drop kicks in this game are lit

Drop kicks in this game are lit

Nearly kicking Scoob in the face

Nearly kicking Scoob in the face

How'd he get up there?

How'd he get up there?

Zombino dodges my kick attempt

Zombino dodges my kick attempt

This zombie has a metal rod up her arse

This zombie has a metal rod up her arse

Looting in this game seems more like fondling to me

Looting in this game seems more like fondling to me

Alms for the poor?

Alms for the poor?

They're queuing up to take on the mighty Scoob

They're queuing up to take on the mighty Scoob

Scoob about to get twonked

Scoob about to get twonked

Zombie horde + molotov cocktail = fun

Zombie horde + molotov cocktail = fun