Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Just recently Scoob and I have been going through Serious Sam: The Second Encounter, and playing that pretty old FPS got me thinking about a really old FPS, in the shape of Dark Forces. I had played this not long after it came out in the 90s, but never finished it. Last time I looked at the game, someone was working on a promising mod for it called DarkXL, which made the game a little more up to date and added in proper mouse controls. It was my plan to wait for that mod to be completed, but unfortunately it doesn't look like it's had any development for some years.
Out of curiosity, I did some searching as to whether there were any other ways to play the original game a bit more comfortably. As luck would have it, many people had reported success using a tool called GlovePIE, which makes it possible to play with the mouse.
So after a great deal of tinkering to get Dark Forces, DOSBox, GlovePIE and Fraps all configured so that I could play and take screenshots, I once again stepped into Kyle's boots, around two decades after first doing so.
This was a massive nostalgia trip, and though I couldn't remember all of the levels and locations in the game, many of them brought back memories of playing it as a teenager. Without a doubt, playing it with the mouse helped a great deal, and it was nowhere near as awkward as trying to play it on the keyboard. Yet, the game does not have a targeting reticule, and instead Kyle kind-of auto-aims at enemies in his line of sight. This means sometimes you can try and shoot at one enemy, but Kyle picks another and your shots go off in a totally different direction. Also, it makes it impossible to lead your targets when they are moving, as Kyle always aims at where they are at that moment. It made fighting flying enemies a lot harder such as the Dark Troopers and Boba Fett.
I thought at first that the game seemed really easy, and I picked up enough spare lives to max out at 9. Then I got captured by Jabba the Hutt and had to fight his Krayt Dragon. I didn't think I was supposed to fight it hand to hand so instead I was running around trying to escape somehow. By the time I gave up and just punched the thing in the face a bunch, I had lost 5 lives and was down to 4. From that point on, the game became a lot more challenging, and included some shady level design such as placing sneaky enemies waiting to ambush you as you go up elevators and such. My lives were slowly whittled away and I only had two remaining when I went against final boss General Mohc. Luckily, that guy gave me no trouble compared to his Dark Trooper underlings, and I was able to pull out the win.
Pretty damn stoked to have finally finished this game, as it's one of a handful that have hung over my head for years. It also means that I've completed the entire Jedi Knight series featuring Kyle, at long last. Cool.
It's been quite a long time since I first tried Star Trek Fleet Ops, but just recently had another little hankering for it. I remember not really liking this mod when I first played it a few years ago, I think due to it not seeming like something that should be played single player.
For no other reason than just to check it out again, I did some skirmishes that unsurprisingly left me feeling exactly the same way about it. If I put on limited resources, the AI can build ships way faster than me. But if I use unlimited resources, I can go straight for big ships which the AI just doesn't do for some reason, and it's too easy.