It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Recently had a bash at two games that were all about the Goblins. Up first was Trine 2 with Scoob, where the main enemies throughout the game were Goblin runts. Then, when we got to the end, I did not realise my version of the game also came with the add on, The Goblin Menace. So we ended up going through several more levels, culminating in a big fight with the Goblin boss riding some big mechanical thingy.
So how was this one? To be honest, pretty much have the same feelings about it as the first one. I mean, it's essentially the same game with a few different skills. One thing we didn't like was how all the skills were reset. It might make sense from a gaming stand point, but did the characters just forget all the things they could do before?
Once again, a lot of the platforming elements were weird. Sometimes you could jump up to a ledge, and then a few moments later you could do the same jump again and you wouldn't make it. Stuff like that just kept pissing us off. A lot of the puzzles were also awkward, especially if you try to get all the little skill pickups. Quite a few of them we only managed because there were two of us, and it left us wondering how the hell you got them when playing solo. I guess maybe you can go back after finishing it when you've got more skills, but I don't know why anyone would want to.
An advantage over the first one was probably the addition of more combat. Both the main game and expansion have boss battles, whereas the original end fight was in a cutscene.
But we weren't all that fond of what they did to chests and the inventory in this game. If I remember right, in the first one, chests contained extra skills or items that boosted your characters. But in this, there were no items at all, and chests only contain little collectibles like pictures or poems. Pfft.
Overall, it's a playable game that's fun in parts, and annoying in others.
Let me touch your face
Too many balls!
Scoob deals with a big bugger
Hey. Bloody pilot fish. You evil pilot fish. I know your dad.
Pontius is not fazed by the giant swinging axe of death
What are you looking at?
WTF is going on here?
Things hot up in this boss battle
Time heals all things, except these crazy eyes.
Beating on the end boss
The second game I had a go at recently, which I completely failed to finish, was Gobliins 2. I'd wanted to try and get through this for ages, ever since playing the first part of the game on my Amiga years ago. I think it was a demo on a cover disk, or maybe someone had got a dodgy copy which would only allow you to play the first area. Whichever it was, I have vague memories of quite enjoying it back in my teens. I even named my Goblin on WoW Fingus after one of the characters from this.
Fast forward to now, and holy shit what a drag. Stupid, awkward controls, especially the inventory, and the ridiculous moon logic, made this totally unplayable. Add in to the mix the fact that the sound kept throwing up stupid beeps and fart noises. These were obviously errors in the ScummVM emulator and made me mute the game, taking away the silly noises of the characters which was one of the best things about it.
It was also janky as hell. Often, if I told both Goblins to do things, whoever I ordered first would forget what he was supposed to be doing after I ordered the second one. And it crashed. A lot. I've literally just given up on it, I think after getting around half way through, after it crashed once more, pissing me off too much to bother continuing.
Didn't help that, as soon as I got through the first area, I no longer felt any nostalgia for it whatsoever.
Fingus cops a feel
Winkle chokes his chicken
You can't say that!!
I didn't know Donald Trump was in this game
Did this monkey just give me the finger?
Looks like a very happy person, considering they live in a bin
Here's some info about some decisions and stuff:
In the course of creating entries for this blog, I've forced myself to play games that I've not really been into. Some of them, such as Gobliins 2, are old games I don't necessarily want to play. I just feel this sense of needing to finish them because I played them when I was younger. I've pushed through games like this such as Heroquest and even Rome Total War, but I'm probably not going to bother from now on, as games I don't enjoy just become a chore.
Add in that most of the good-looking games I've got are all single player, which I don't find as much time to play. I spend most of my gaming time with Scoob on multiplayer games, but we're really struggling to find good ones that we both want to try. This is even more true for games with coop compaigns, which are very few and far between.
So to be honest, updates to this page are probably going to become quite rare from here on, as I still only want to do updates when I complete games.