It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Over the last couple of weeks I've been both bashing my head against a wall and laughing my ass off as I've been going through Resident Evil Code: Veronica X for the PS2. This was the last of the old style Resident Evil games I could possibly play, as I don't do Nintendo, so have no access to Resident Evil Zero. It seemed wrong not to at least experience it at least once.
Wow, I gotta say this thing was a drag. All the old Evil games had plenty of going back and forth collecting weird items to solve weird puzzles, but they were mostly all in one big building. In this game, there were several fairly large areas, and not only was I running around within those areas, but running back and forth to other areas. Over, and over, and over again.
Add in all the re-spawning enemies, and I had myself the longest, most frustrating Resident Evil experience I've ever had.
Still there were some fun moments mixed in with the frustrating ones, mostly provided by the awful writing and voice acting. I couldn't help but smile and shake my head at most of it. And I was so glad with what happened to Steve. Damn it that guy was annoying. I definitely think they should have put a bit more focus on Alexia as the big bad, but her character got very little exposure compared to her brother Alfred, who you have to deal with throughout most of the game.
By far the worst aspect of the game, even over the running around and bad characters, was the graphics. It seems it's a PS2 problem, but it was so dark and misty in places that it was hard to see things. And in many places there was a weird motion blur that made it difficult to even move around at times.
Like for the first two games in the series, I decided I would make some decent maps for this game after skipping Resident Evil 3. After all, the maps seemed quite popular early this year so I must have done something right.
If you want to see those other maps I made then go here: