It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Today I bought the latest Humble Bundle, being number 15. I've purchased four Humble Bundles before this one, and was a bit angry with myself when I realised that I'd only tried six of the games from the previous four bundles. That is not a good ratio.
There are a few games from this bundle I quite fancy having a bash at, and I started with Q.U.B.E., a game I'd never heard of before but was immediately intrigued by due to its interesting looking puzzles.
In some respects, it's similar in appearance to Antichamber, which I also really liked, but the puzzles in this were far easier to get my head around. To complete the puzzles, you use special gloves to manipulate coloured blocks, which in turn allows you to reach new doors and elevators that open up as you progress.
It starts off really really easy, but a few of the later puzzles had me scratching my head for a while. Mostly because I couldn't see the end goal of the puzzle rather than not being able to figure out how to get there. Happily and surprisingly though, after two and a half hours of play, I reached the escape pod and the end of the game, all without looking at any help even once. That's pretty good for me I think.
Reading up, in the original version of the game that was released a few years ago, there was no actual story and it was just a puzzle game. This version though is the director's cut, which adds narration explaining that you are an astronaut with amnesia who must defeat the strange maze in order to save the world. Yes, it's weird, but whatever, I liked it. It was short and fun and activated what's left of my brain for a little while.
Things start off very simple
Things start to get more complex
Man, I wrecked this place
I escape the maze