It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
So maybe this isn't technically a game you can finish, but I recently got done winning the grand finals of an oldish game called FlatOut 2, and that qualifies as a completion in my book.
I originally bought it as it looked like it would be a crazy fun game for LAN multiplayer, and after playing it the last few weeks I think it would certainly have been. However, as we found out, there was one massive flaw in the multiplayer mode: you can not add AI cars. What the hell were they thinking not putting that functionality in there? Even the best car racing game ever made would be a heap of shit if you could only have 2 or 3 cars driving round the track at a time. Such a shame.
Still, I was determined to get my money's worth, especially as I hadn't really played any car racing game since managing to break free of Grand Prix 3's hold on me a few years ago. And got my money's worth I did. Well, it was only £3.
So I decided to drive and smash my way through the single player career, and for the most part enjoyed it. However, there were a lot of things that also really bugged me about the game, the AI in particular:
Still, it was quite fun, and the mini-games were bananas. I definitely didn't feel like it was a chore to reach the end of this like I have done with some of the other games I've forced myself through while making this blog.
Ramming my nemesis
I don't think I should be in these bushes
He shoots he scores
Someone's gonna get it
I don't think I should be this way up
Sparks of insanity
I win the trophy
On a more interesting note, and one much more challenging to my brain, I've recently started looking into making mods for Dawn Of War. I knew this was possible years ago, but all I did back then was make maps, badges and banners. Rather than use Relic's own tools, I've started learning Corsix Mod Studio. It doesn't help that there are hardly any tutorials for modding out there, and no full manual for either Relic's tools or Mod Studio, but I have managed to get a few things worked out.
I originally wanted to make a mod where all races were combined into one "Apocalypse" race, so everyone would have access to everything in the game, but this baffled me. I have instead chosen to apply my own fixes to the races that currently exist, and make the armies slightly bigger. It's proving fun so far.
That's a lot of Land Raiders
Much bigger armies make for more insanity
Yes, I think he's dead