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16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

25th April 2017

Opened up a new section all for including stuff about the board game Super Dungeon Explore. There's not much in there yet until my own rules are finished, but hopefully will get some content in there soon.

7th January 2017

V6 reaches its final form, as I've added the right info bar for wider screens, as well as managing to update all the blog posts in fairly rapid time. Had the bright idea to write a script which went through the old blog posts and updated all the image tags for me, so I barely had to do any work in the end.

Latest Blog Entry

Goblin Up Some Games

Computer Games Blog

This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.

24th February 2014 - Humble Bundle To The Rescue

Just recently got the chance to play through a game I've really wanted to play since its release about a year ago, in the form of strange puzzle game Antichamber. Up until now, it had only been available on Steam, which I still don't have an account for. But the recent release of Humble Indie Bundle 11 gave me the opportunity to finally give it a DRM-free bash.

It's a first person exploration and puzzle game, with one of the most bizarre visual styles you're likely to see. Puzzles mostly focus around manipulating coloured blocks with several different gun-type tools that you find as you wander through the maze of brain-frelling madness. But you'll also come across things like invisible obstacles, walls and floors you can freely pass through, things that don't exist one minute but then do the next, and all kinds of other craziness.

I enjoyed the game for the most part, especially the first half, but the puzzles seemed to get less imaginative the more guns I got. The two main gameplay problems were the tiny reticule, which I very often couldn't even see in order to aim properly, and the fact that every now and then the frame rate would severely drop. I don't know why in a game with such a minimalist graphic style. Maybe the game was loading something in the background. Whatever.

I have to shamefully admit that I had to go looking for help for a couple of the puzzles. It wasn't necessarily that I couldn't figure them out, but rather there were mechanics in the game that I didn't realise existed. Most of the time the game would give you subtle hints about what to do when encountering something new for the first time, but sometimes it wouldn't. I guess I shoulda played around more.
But it's all good, as it's another one down.

This game is balls-out crazy

This game is balls-out crazy

Rearranging some stuff

Rearranging some stuff

Craziness around every turn

Craziness around every turn

Time to get outta here

Time to get outta here