This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
17th June 2013 - A Little Bit Of This And That
A couple of weeks ago, me, Scoob and JIK stepped up to trying a PvP game on LoL, though because we're cowards we went with the ARAM map. Luckily me and Scoob were dealt champs we'd used before in the forms of Nunu and Vayne respectively. But JIK, the least experienced member of us, was dealt Syndra, who is supposed to be quite difficult to use, for his first ever PvP game. We went in to it intending to just have a laugh, fully expecting to get destroyed, but things went quite differently. The game swung back and forth, but we played much better when our base was under pressure than their team did, helping us come away with a fairly comfortable win. And JIK played admirably with the least deaths and a stack of assists.
Overall, I really need to stop playing this game so much, or grow a pair and dive into some proper match ups.
I must have done something right for a change
Stats n stuff
A couple of times over the last few weeks I've tried in vain to get into Battle For Middle Earth. But I have unfortunately come to realise why I never played this thing that much back when I first bought it. The game lacks pretty much anything I enjoy in the RTS genre.
Number one problem is without doubt the limits on army size. In the missions I played I could never build more than about 6 or 7 units of 5 men each. That's not exactly an army is it?
Then again, if you could build a bigger army, it would become very difficult to manage, as the game lacks in this area as well. In other RTS games, if you select a bunch of units, you get a visual representation of that via the use of icons on the UI or something, so you can see exactly how many units you currently have selected. In this game, other than the heroes who all have their own icons, there is no such function.
I also hate that you are forced into building your bases in certain places, and are limited to how many buildings you can build. I felt like that game was constantly telling me this: "What's that? You wanna put a tower or barracks here as it seems like a strategically sound or useful thing to do? Well you can't. Go build it where we say you've got to build it! Idiot!"
I know it's an old game, but the graphics are shoddy, and many times I could even see the join where two really crappy textures didn't even match up.
The combat is dull, uninspiring, and sometimes a little difficult to follow. There's not a great deal of visual feedback to help you see what's going on. Exactly just who is attacking who?
The two-tone minimap is also a problem, and doesn't really give much detail about the surrounding terrain at all.
It'll be no surprise to hear that I don't really have any intention of forcing myself any further through this pile of garbage.
Gandalf frazzles some Goblins
Poorest excuse for a base ever
Where things have been moving forward a bit are on Star Trek Online, where I've joined a fleet at last: The Liberty Task Force. Things have been going well so far, but there's no doubt the game is an absolute grind fest. This is even more true in a fleet than in solo play. Hey, MMOs, right?
Vizna puts her opponent on his ass
That's one tiny woman
Mining for the Fjords
Arrrggh, where's my arm?
Glass floors. Bad news for acrophobes.
Fleet flagship the USS Liberty attempts to eat the Arquina
Dirty Macan, probably thinking about sex on the beach
All hell breaks loose as we defend our Starbase from the Orions
I've also just bought more games in the form of old classic Duke Nukem 3D, and sequel to another game I've barely touched yet Witcher 2. I'm not sure why. It's unlikely at this stage that I'll ever get around to them. Hopefully I can shake LoL's grip and get working on something else.