Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
So, a much larger Blood Bowl tournament beckoned: the Platinum Arm Trophy.
Foolish Dark Elves trying it on
Before the first game I got my injured players back for some reason. Maybe missed games from serious injuries only count during that individual tournament. Anyway, the Celestial Comets Elf team were up first, and I barely had to do anything. They fell over nearly every turn trying to dodge or go for extra squares. Not even Star Player Jordell Freshbreeze could help them, and I won 1-0 with another late Chukki TD.
The Naggaroth Nightmares couldn't touch me. They did manage to badly hurt my current main scorer Chukki Snotpot, but Chukka Snotrag was there to score easily in the last turns of each half for a 2-0 win. They ended up with just 5 players on the pitch, and Star Player Horkon Heartripper had his ankle smashed by Gwapstik.
Once more I came up against the Oldheim Ogres. I had some luck that hardly any of their KOd snotlings came back all through the game, letting me gang up on the Ogres. Still, I was never comfortable in possession, and it took a last gasp pass down the wing from Chukka to blitzer Speed Demon Lil, who ran in to score, to get the win. Lil got +1MA to go with his dodge, making him an actual speed demon now. Goblin Jimmy got diving catch, after getting the MVP yet again though I hardly ever use him.
Another match with the Bruendar Grimjacks was next, and in a very scrappy first half with many turnovers I managed to push them right back to their endzone like the last time I played them. This time, Wagrut managed to sack the carrier and scored on turn 6. In the second half Splatta caught it right from the kickoff, and the cage tried to grind up the middle but was quickly surrounded. Splatta had to lob it up the left wing to Draggin and Chukka who had made a run. Chukka collected the failed pass on the next turn and ran in to score on turn 14. Wagrut got guard, and Ug got tackle.
Then came a disastrous game against the Galadrieth Gladiators. It looked like things would be easy at the start, as I got a Blitz on the kick off table and then badly hurt three players in the first couple of turns. Then their thrower tried to pass and fumbled it, letting some of my players gather round. Chukka gathered the ball and ran in to score on turn 5. They somehow hit back 2 turns later despite me badly hurting 2 more players. A long pass came in to a player who caught while in several tackle zones, then dodged away to score on turn 7.
The passing of a legend
I received in the second half and easily punched through, with Chukka lobbing it to Jimmy, who managed to use his diving catch skill to collect it and score on turn 12. Straight away on turn 13 they tried their trick again. Their player caught the ball while marked by two of my players, but this time fell trying to dodge away. I rushed to try and get more players back, but their players were faster, and the side step skill was proving a pain. Their frustratingly skillful ST4 Blitzer managed to collect the ball, dodge, and score on turn 15, giving me no time to score a winner. On their last turn two of their players ran into my half and teamed up on Chukka, and catcher Trciniien Tathron blitzed him and killed him! My idiot apothecary failed to do anything and my most skillful player was gone. In his 32 game career, he'd scored 21TDs, carried the ball 862 yards, got a ST4 increase and a MA6 increase. He was bad ass. I didn't lose, but conceded my first TDs since back playing the game, and suffered my first death with this team. Gutted. I hired Chukko Snotbog to try and replace him.
For my first game post-Snotrag, I came up against the Black Fangs Vampire team. I figured it would be quite easy considering their Thralls aren't great, and the fact they only set up with 2 of their 6 Vamps at the start of the game. However, a cock up in my own set-up saw new thrower Chukko on the line of scrimmage, and his first action as a Stompers player was to get knocked out. They brought the ball into my half, with their 2 AG4 Thralls and their Vamps (one with ST5) proving awkward to pin down, but I managed to surround them all and smack the carrier. The ball scattered into the crowd, who threw it back near my endzone. On their next turn, their ST5 Vamp dodged clear, picked up the ball and scored. Just what was happening to my defence? With three turns left in the half I thought I could equalize before half time, but Chukki Snotpot failed to pick it up. Right from the off in the second half I got down to business. Chukki got the ball as my blockers and blitzers got angry, causing 6 casualties and 2 KOs. With one of their Vamps running off into the crowd for a bite, they were left with 2 players, which I desperately tried to take out, even having 2 players sent off as I stuck the boot in. On my last turn Chukki easily stepped in to equalize. For their last turn, which I was dreading after the last game, Chukko finally came round from his KO, and somehow picked up MVP at the end. So the second game on the trot to both concede and draw, and my fan factor came down both times. Luckily, second in the table Nurgle's Rotters lost, meaning I remained top. Chukki got nerves of steel, and Biffa Bonebreaka got dodge on a double, making him harder to knock down.
Needing a better game to ensure finishing top of my group, I came up against the Rotters next, who would top the group if they beat me. It was a much better game from the boyz, with their Beast Of Nurgle getting seriously injured right at the beginning, Wizzin' Wagrut scoring on turn 4 and 7, as well as him killing a Rotter. In the second half Chukko secured the ball and we stomped up the left wing, smacking all but 6 of their players off the pitch. Chukko got his first TD on the last turn for a 3-0 win, and picked up block as his first skill. Draggin' also got piling on.
This was the semi, and I found my path to the final blocked by Lizardmen team The Forked Tongues. Pretty much my first action of the game was to kill their Kroxigor, who needed their apothecary to reduce the damage to seriously injured. They then hit back by badly hurting Wagrut, and my team got mad. I held them in their half and smacked them about for most of the first half until a Skink broke through with the ball. Draggin' knocked him flat and Lil got the ball. With one turn left I had to rely on a risky pass play, but it payed off as Lil bombed it into lineman Splatta's hands, who ran in to get the TD. The second half was pretty much a breeze, as Chukko picked it up and I drove up the pitch to score on the last turn for a 2-0 win. Draggin' had a grand old time piling on to KO and injure several players, but I didn't like how the computer game made me use that skill, not realizing I had to turn on the voluntary setting in the options. Basha became my second Black Orc lucky enough to get dodge.
The final was a pure grudge match as it pitted my Orcs against the Dwarf Giants team, fully kitted out with Deathroller. I decided to go defensive, and ganged up on the Deathroller from the off, putting it down nearly every turn, and stopping them advancing into my territory. Unfortunately, we had received bribes from the kick off event, and the Dwarves used this to keep the Deathroller on the pitch at half time. In the second half I tried a risky tactic, knowing I needed to score soon to get that Deathroller out of there, as I was spending far too much time worrying about it. I left holes in my line, meaning Dwarf players could get through and threaten Chukki who had got the ball. But this meant there were also gaps in the Dwarf line, and Speed Demon Lil raced through into the endzone, and on turn 11 Chukki was able to plant a real long range beast right into his hands. The Deathroller was sent off at last, and I formed a line for the rest of the game and stopped them getting through. With that, I took the trophy. Up next - Da Challenge! trophy, which sounds like it's gonna suit my Orciness...
Battling the Grimjacks
The last two Black Fangs find themselves outnumbered
The Rotters don't seem that scary any more
The Lizardmen find themselves a little short handed
The final gets under way
The trophy-winning touchdown pass