Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Just recently I've installed a whole bunch of new games that I've been dipping my toes into. The one I've been playing today is a game called Faster Than Light. As far as I can remember, this is the first brand new game I've bought in absolute years. Arkham City was fairly new when I bought it, but even then it was still four or five months old.
This one is a fun and simple space sim, in which you must guide your ship and crew through a bunch of different sectors while on the run from "The Rebels". I'd seen some footage on Youtube which not only made me want to play it, but also (I believed) gave me a good idea of how to succeed. On my first attempt all was going well. I picked up three new crew members in the first sector alone, and none of the enemy ships gave me any real trouble. I continued through sector after sector, destroying rebels with little effort until entering sector 6. In my first conflict of this area, a rebel ship took out my weapons with its first attack then proceeded to batter the crap out of my vessel while my crew failed in their attempts to repair the damage. And that was it. Game over.
Unlike a lot of games, there is no saving and reloading in this one. If you die, you have to start again. So that's what I did. During my first run through I'd unlocked another playable ship, so jumped in that for an effort. I got to sector 5 in this run through, before quitting due to frustration when I realised neither vessel in the conflict I was in had enough firepower to take out their heavily shielded enemy. As I'm typing this I've just remembered I could have just jumped away to a new part of the sector and looked for more weapons, but oh well.
Die, rebel scum
Sector 6 here we come
Under heavy fire for the first time
The ship explodes after failing its first real challenge
It's simple and addictive, but also quite frustrating as I could never seem to configure the ship the way I wanted it. But it's so easy to start again and try something different that this can't really be held against it.
Am definitely going to be trying this a bunch more times.