Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Spent the last few days going through Arkham City. Like Arkham Asylum it is an awesome game, though like A.A. it also has its irritating points. My main problem was the vast amount of stealth missions in the game. There were a few of these in A.A. where you had to sneak around a room taking out guys with guns, but in this game there seemed to be loads. I hate those crappy stealth missions. Give me a straight up fight where Bats can beat the crap out of a bunch of thugs. Loads more fun all round. The best mission I found in this game just for pure kicking ass was the Mad Hatter side mission - felt like a good few minutes of fist-flying mayhem.
The other main irritating point was how long it seemed to take Batman to turn around. I know this sounds like a strange thing to nitpick, but very often in the middle of a big fight a guy would be behind me about to stab me, and I could not counter it because Batman would not turn around fast enough. This problem was also apparent when making a jump move to evade attacks - if you didn't wait that split second for Batman to turn the way you wanted him to go he would jump in completely the wrong direction. I got well pissed off sometimes with this.
Close combat in this game is where the fun is at, and they've stepped it up even more from the first game. There were lots of different types of enemies, each needing a different tactic in order to take them out. Stick all these different types together in one big fight and it can get confusing for a tiny-brain like me, but loads of fun. I especially liked the new "beat down" move (especially when Catwoman does it - damn she moves fast), and the ability to fire or use most of your gadgets in combat with quick-fire methods. Of the new gadgets my fave was the freeze blast, which was a great help when taking out those bastards with guns, especially the sniper dudes.
The boss fights were all varied and interesting, though quite straight forward. I can't remember getting killed in any boss fight all the way through the game, it was always in those damn stealth missions. Grrr.
On top of the cool combat and going through the main story, there are loads of side missions you can get involved in. I didn't do them all, and some of them seemed a bit pointless, but some were really cool. I liked the one where you end up in a big fight helping Bane of all people, and found it amusing that he "accidentally" keeps hitting you. Funny.
Movement around the city is fast and easy, especially after getting a few upgrades to your gadgets. The only issue here is with the grapnel boost, which you can shoot out while you are gliding in order to grab onto something to pull you along faster. Problem is, it doesn't really take into account the direction you are already travelling, and will often shoot you off in another direction. Just another frustrating thing that should have been sorted.
All in all, a great game, and one that I will definitely be going through again, maybe with a guide in order to get all the secrets and side missions.