This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
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25th June 2017 - You Can Not Be Serious
There was a time, back in the late 90s and early 2000s, where I played quite a lot of FPS games. Somehow, a franchise that has always passed me by is Serious Sam.
Until now, that is.
Just got done going through the First Encounter with Scoob, and what a chaotic mess of bullets and rockets it was. Graphically, it was very similar to other games of that era like the original Unreal. The gameplay was also kind of similar, except that there was no alternate fire for the weapons, and the enemies attacked in massive waves.
Other than that, I'm not sure what to say about it. It was fun enough, but we were really starting to get fatigue near the end. Those monsters seemed damn near never ending.
Scoob gets stuck in
Scoob looks for a soft spot to shoot
Gaming's biggest miniguns
The Melty Man Cometh
These headless suicidal maniacs try using each other for heads
Shooting the end boss right in his nadz
Out of the blue back in April, I had a hankering for some more Saints Row action. Scoob was happy to jump back into Saints Row The Third with me to start a second play through.
Woah! Trippy, man.
I seem to be missing my gun
Woops. Ran Scoob over again.
Cop busts out some fancy moves
My awesome pink police car has seen better days
Just taking a nap on top of this tank
Then as luck would have it, while we were playing through Saints Row The Third, GOG released Saints Row IV on us. I quickly bought and downloaded it so we could get cracking.
Unfortunately, we don't like this game anywhere near as much as the previous installment. It didn't help that the original GOG build had problems preventing the autosaves working, and would not remember any changes we made in the options menus. Though they have now fixed those issues, we haven't yet gone back to it. If we do go back, I think it will be just to go through the story missions, rather than go through all the extra stuff, which in this game seems boring and far too numerous.
The problems we have with it when compared to the previous game are mostly to do with the gun action. I know super powers are in this one, but they've really nerfed the guns, and we love shooting the bad guys. They just do less damage, take longer to reload, and take longer to level up to get some of that power back.
I also don't like how cars are pointless, as I enjoyed collecting and modding the cars in the last game. Worst thing of all: THERE'S NO HOT PIZZA SONG!!!
The two computers also sometimes disconnect from each other, which is something that has never happened when playing The Third. It was even more of a bitch at the time because autosave wasn't working. Hopefully they've fixed the network stability in the updated version, but I doubt it.
For the first time in my life I truly go toilet popping
Looks like I'm about to ram my head up an alien's arse. No wonder I'm wearing a hoody.
Scoob powers up
What his right name is I've never heard, but around here he's known as Glider.
Scoob lets rip
What... the... shit...
24th May 2017 - Goblin Up Some Games
Recently had a bash at two games that were all about the Goblins. Up first was Trine 2 with Scoob, where the main enemies throughout the game were Goblin runts. Then, when we got to the end, I did not realise my version of the game also came with the add on, The Goblin Menace. So we ended up going through several more levels, culminating in a big fight with the Goblin boss riding some big mechanical thingy.
So how was this one? To be honest, pretty much have the same feelings about it as the first one. I mean, it's essentially the same game with a few different skills. One thing we didn't like was how all the skills were reset. It might make sense from a gaming stand point, but did the characters just forget all the things they could do before?
Once again, a lot of the platforming elements were weird. Sometimes you could jump up to a ledge, and then a few moments later you could do the same jump again and you wouldn't make it. Stuff like that just kept pissing us off. A lot of the puzzles were also awkward, especially if you try to get all the little skill pickups. Quite a few of them we only managed because there were two of us, and it left us wondering how the hell you got them when playing solo. I guess maybe you can go back after finishing it when you've got more skills, but I don't know why anyone would want to.
An advantage over the first one was probably the addition of more combat. Both the main game and expansion have boss battles, whereas the original end fight was in a cutscene.
But we weren't all that fond of what they did to chests and the inventory in this game. If I remember right, in the first one, chests contained extra skills or items that boosted your characters. But in this, there were no items at all, and chests only contain little collectibles like pictures or poems. Pfft.
Overall, it's a playable game that's fun in parts, and annoying in others.
Let me touch your face
Too many balls!
Scoob deals with a big bugger
Hey. Bloody pilot fish. You evil pilot fish. I know your dad.
Pontius is not fazed by the giant swinging axe of death
What are you looking at?
WTF is going on here?
Things hot up in this boss battle
Time heals all things. Except these crazy eyes.
Beating on the end boss
The second game, which I completely failed to finish, was Gobliins 2. I'd wanted to try and get through this for ages, ever since playing the first part of the game on my Amiga years ago. I think it was a demo on a cover disk, or maybe someone had got a dodgy copy which would only allow you to play the first area. Whichever it was, I have vague memories of quite enjoying it back in my teens. I even named my Goblin on WoW Fingus after one of the characters from this.
Fast forward to now, and holy shit what a drag. Stupid, awkward controls, especially the inventory, and the ridiculous moon logic, made this totally unplayable. Add in to the mix the fact that the sound kept throwing up stupid beeps and fart noises. These were obviously errors in the ScummVM emulator and made me mute the game, taking away the silly noises of the characters which was one of the best things about it.
It was also janky as hell. Often, if I told both Goblins to do things, whoever I ordered first would forget what he was supposed to be doing after I ordered the second one. And it crashed. A lot. I've literally just given up on it, I think after getting around half way through, after it crashed once more, pissing me off too much to bother continuing.
Didn't help that, as soon as I got through the first area, I no longer felt any nostalgia for it whatsoever.
Fingus cops a feel
Winkle chokes his chicken
You can't say that!!
I didn't know Donald Trump was in this game
Did this monkey just give me the finger?
Looks like a very happy person, considering they live in a bin
Here's some info about some decisions and stuff:
In the course of creating entries for this blog, I've forced myself to play games that I've not really been into. Some of them, such as Gobliins 2, are old games I don't necessarily want to play. I just feel this sense of needing to finish them because I played them when I was younger. I've pushed through games like this such as Heroquest and even Rome Total War, but I'm probably not going to bother from now on, as games I don't enjoy just become a chore.
Add in that most of the good-looking games I've got are all single player, which I don't find as much time to play. I spend most of my gaming time with Scoob on multiplayer games, but we're really struggling to find good ones that we both want to try. This is even more true for games with coop compaigns, which are very few and far between.
So to be honest, updates to this page are probably going to become quite rare from here on, as I still only want to do updates when I complete games.
25th March 2017 - Come At Me Bro
After some sporadic attempts to get this game done, Scoob and I finally finished Broforce today. What a strange little game, full of chaotic action, explosions, and screen shake. For me, it was fun and frustrating in roughly equal amounts. It's a shame, as the developers could have added some simple options which would have made the game much more playable for me.
First, I found it annoying that you had to keep playing as random characters. I guess it made us play the entire roster, but there were some characters that were just totally pointless, and we hated using them. When you rescue someone, it should have shown you who it was, and given you the option of swapping.
There should definitely have been an option to turn off the screen shake as well. That shit got annoying quick.
There were a few other problems, like the annoying zoom out when fighting the last boss, so you could barely see where your teeny tiny characters were. There were also one or two bugs here and there, but the biggest problem was the length of the final hell level. We played through most of it a week or two back, then when we came to finish the game it put us right back at the start of hell, and we had to do the whole thing all over again. Totally stupid, to not at least put in some checkpoints.
Overall it was worth playing though, as it gave us a few laughs.
Rambro gets rekt
Brobocop upholding the law
WTF is going on here?
Seems like we have a bug hunt
Slicing up some xenos
That's just gross
Release the hounds!
Punching Satan in the face
Pissing on Satan's grave
Back in January I logged into Tera for the first time in several months. I made a new character, the brawler Kallisto Blaze, just to mess around and give the game one more chance to win me over. Alas, it was not to be, and it has now been uninstalled.
Kallisto spins to win
Fisting an enemy
Kallisto ready for action
17th January 2017 - The Aptly Named
I've never really been into console gaming, especially these last few years, but about a year ago I saw The Last Of Us for PS3 really cheap on ebay so went for it. I figured it would be worth a play through, as it has garnered huge amounts of praise amongst the gaming community. As I only really bought it because it is considered a "must play", and the PS3 is really old now, it's quite likely it is the last PS3 game I will ever buy. It seemed right, considering its name.
It's rare I get into games when first picking them up, and this was no different. I quickly started to stuggle with all the stealth sections, which I've never been a fan of in any game, and only played it for a couple of hours before something else got my attention. It took until a couple of weeks ago for me to remember I needed to finish it.
Though I continued to hate all the sneaking around, I still can't aim for shit using a contoller, and there were a host of little things wrong with it, overall it was a really good experience and I'm glad I played it.
The game is set 20 years after a global outbreak of a fungal infection which turned most people into mindless zombie-like creatures. With the world now in a state of total shit, you play as Joel, a man tasked with the job of escorting a young girl named Ellie across the country, to hopefully find a lab to create a vaccine from her incredible immunity to the infection. Along the way you have to fight through a horde of infected citizens, as well as deal with other people who will either help or hinder. Usually hinder.
Though the story was fairly formulaic, it was the characters that made this enjoyable. It was interesting that even the main characters were not really "good" guys. Cool and badass they may be, but these people were pretty much assholes, even Ellie. I guess that's what would happen after the apocalypse.
As stated, I had a lot of problems with the game. Firstly, the initial load time was insanely long. Not really an issue once you were in it, but still.
The frame rate also tanked a bunch of times, especially when I was near water. That poor old PS3 hardware really wasn't meant for a game like this.
I found out near the end, when I tried to save scum for the first time, that manual saves do not work. The game just reloads right back to the last autosave point. So I have absolutely no idea why there's even a manual save option.
And probably my biggest bugbear was how the games mechanics, particularly the listening mechanic, would change throughout the game. Sometimes I could listen and hear enemies all around me, but other times it wouldn't let me. There seemed to be invisible sound barriers at many locations that I had to step through in order to hear anything on the other side. Annoying.
Still, mostly a decent game and well worth a play through.
Note that as I could not get screenshots from my PS3, the following images are from some Youtube videos I found.
Tangling with the infected
The main characters look ahead
Renee from 24 makes her last stand
You are not Spider-Man, Joel
Bill gets his chopper out
Ellie doesn't like Bill
Ellie graduates to badass
Joel gets a love bite
That's a lot of infected coming this way
And the creepy weirdo award goes to... this guy
Lining up the shot
Yeah, they all say that
Save the girl or save the world? What would you decide?
Continuing the trend of clearing things up from early last year, I'm now going to do something I should have done a long while ago, and report on some Blood Bowl games. Way back in May and June, after starting a new board game Blood Bowl league, I soon found myself needing some practice with the amazons and lizardmen, which were both new teams to me. I re-installed the computer game, and started a hard difficulty competition with amazons that had 4 divisions each containing 6 teams. I only played the first season, which saw me trying to gain promotion from division 4. I always intended to go back to it, but have not yet found the time or desire.
Though I couldn't remember what happened in the 5 games, luckily I found replays of them all so I could quickly wizz through them and remind myself what happened.
The first game was against elf team High Sea Surfriders. My worst fears came true when their ball carrier dodged through to score on just turn 2. The rest of the half consisted of a big ruck on the half way line, which gave me a numerical advantage for the 2nd half. I took control of the game, with Erika Zeal managing to get through on turn 12 to equalize, and Kallisto Blaze scoring in the last turn for the win.
The 2nd game was against another amazon team, the Tlanxa Javelins. This was a mess from start to finish, with both teams spending the entire match punching each other near the half way line. Twice I managed to push their ball carrier into the crowd, only for the fans to throw the ball deep into my half and put me under pressure. The game ended 0-0 with no chance to score for either team.
My third game was against the much higher rated orc team Da Severed 'Eads. This one allowed me to bring along Zara the Slayer, but I wasn't very hopeful of winning. Turned out to be maybe my luckiest game playing Blood Bowl. Zara was a boss in the early phases, knocking down their troll twice and bullying the black orcs. On turn 3, all the orcs were on my left flank looking to defend my main push, but I switched the play, with Erika handing to Kallisto, who managed to run down the right to score two turns later after wasting as much time as possible. The second half was a massive defensive performance after Zara got KOd right after the kick off. There were multiple orc failed pickup attempts. I noticed several times that they were not using their rerolls during these. Without doubt my main strokes of luck came in turns 8 and 16, as both halves ended with the orcs gaining solid possession of the ball within a turn's reach of the endzone, but I was saved by the whistle both times.
Game 4 saw me up against a Nurgle team Aukrug Eruptors. I remember these being hard to beat when I played with my orcs a few years back, and this one started much the same. One of the beastmen broke through on my right flank with support, and it took a great blitz from Xena Flame to bring him down. She then grabbed the ball, and ran all the way up the right to score on turn 8. 2nd half went my way also, with ball carrier Erika breaking through late on with support from Nikki Heat. On turn 15, one lady handed it to the other and Nikki ran in for the 2-0.
The last game was insane against the Pinkfoot Panthers halfling team. One particular halfling with the block skill called Nellby Hamson was the thorn in my side, seriously injuring Nikki in turn 2, then badly hurting Artemis Flash and Gaia Light on turns 3 & 4 respectively. The little git had me flustered, but I managed to score with Erika on turn 5. A pitch invasion followed, then an attempted throw team mate by one of their treemen ended with the death of one of the halflings. In the 2nd half I concentrated on killing Hamson, but could only badly hurt him after several turns of trying. Though I'd suffered at the beginning, the rest of the casualties went in my favour and they ended with very few players on the pitch. My 2nd TD came in turn 12 for Korina Jet, after she caught an accurate long pass from Erika. The game ended with me retiring Nikki and hiring a new Nikki.
So season 1 ended with a comfortable league win. Hopefully this little update will make me carry on that competition, as it's nice to win with amazons, which I can't seem to do in the board game.
The first half grind against the elves commences
My first amazon touchdown
A lot of angry women looking to kick the crap out of each other
Zara deals with a troll
The first half against the orcs goes better than expected
Their beast gets hit by a rock
Xena clatters their ball carrier
Hamson fractures Nikki's skull...
...but I soon get payback
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