Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about computer gaming. The whole point of this blog is to help motivate me to properly finish games, whether they be recent ones or older ones I played when I was younger that I never managed to beat.
Just got done with another short puzzle game from a couple of years ago, that goes by a very strange name.
The weird name is because it's named after the game's setting, a huge hotel/casino called The Sexy Brutale. In this casino, the same twelve hours play out over and over in a Groundhog Day-style event, during which all of the guests are murdered by the staff. You play as Lafcadio Boone, someone who up to now had been just like any of the other guests, murdered over and over, but who has now broken free of this cycle of death with help from a strange ghostly woman who is covered in blood and looks like she is missing her skin. Lovely.
As Boone, it's now up to you to travel around the location as the day repeats and do whatever you can to prevent the murders. If that wasn't tricky enough, you have to do all this without being seen by any staff or any of the other guests, instead changing the surroundings and manipulating events to achieve the goal.
I've got to say, for the most part, I really liked this game. It was a very interesting idea to have to follow the NPCs around for a day or two, learning their patterns and who they interact with, and trying to figure out how to save them when the day inevitably resets. I don't think I've ever played a game even remotely like it before.
There were one or two frustrating things in terms of the puzzles, mostly because I didn't have my thinking cap on at the time, and they all seemed so simple when I realised the solution. If there were any real problems with the game it was just with the narrative in general, as when it's all explained at the end, I thought the story was pretty crappy.
There were also some things that didn't make mechanical sense. For example, most of the items you could pick up during the day would be lost when the day reset, and could be found back in their original positions. But some remained with you through the reset, and I didn't understand why.
I also didn't understand the significance of all the masks. See, every character in the game is wearing a mask, and when you save them, they take their mask off and leave it for you to find. Each mask gives you a special ability that was possessed by its owner, such as lockpicking for example, which will then help you progress and save other people. I just didn't get how putting a mask on could give you powers. It was a bit weird.
But then again, the whole game was weird, especially when you find out what the whole thing is all about at the end.
Overall, certainly worth a play through, and hopefully I'll play it again in a few years when I've forgotten it all.
Today we got done with the Dying Light expansion, which is called The Following. We didn't really like this as much as the base game, and so after a while just focused the main story and completely ignored the side missions.
We both felt like it was mostly ruined by the massive map and wide open spaces, all just too different from the city setting of the base game, and we hated having no buildings to jump around on. The map was so large that it required the use of buggies to get around.
Now, we enjoyed some of our time in the buggies, especially when we found a horde of zombies in a field and just plowed them all down.
But relocating from one part of the map to another in the buggy was a pain in the ass, as the game insists on spawning exploding zombies right in front of you, the noise of which then instantly lures hordes of aggressive viral zombies to your position. Just made no sense how they could get to you so fast when you're driving high speed down a road.
And the game constantly forced you to go all over the place to do its missions. It was a ball ache.
Like the base game, the story and characters were kind-of pointless. It has you tracking down a potential cure for the zombie virus, only to throw some weird shit at you like a cult, prophecies and weird revelations at the end that leave you with a choice to make. Like the base game, it does not allow you to play the final mission co-op, so Scoob and I were able to take opposite paths and see how the two different choices play out.
I gotta say, they were both pretty shit, and the story ends (with either choice) making you feel like playing the whole thing was a waste of time. It's just a good thing that the story for this game is really not its selling point.
Just quickly blitzed through a very short puzzle game that I recently picked up from GOG, called Gorogoa. The game's design, and the concept of its puzzles, are all very interesting.
The entire thing is played out on a 2 by 2 grid, with each square acting as a sort of picture frame. Within these squares, you drag around and manipulate the provided images to build a path for a small boy to move through the strange landscape, as he tries to collect five coloured fruits or stars that he has seen on a monster or dragon. Well at least, that's what I think was going on, but to be honest I have no idea.
All in all it was a pleasant, short, brain-bending experience. Though even on sale at £6 it was still quite steep, as it only took about 2 hours or so.
As I didn't really get into Fleet Ops either time I've tried it, I instead played a couple of games of the base Armada 2, just to see if I still liked it as much as I used to.
At first, I put on a 3v5, thinking I'd do that quite easy as I used to be able to 1v7 the AI back in the day. However, with my lack of practice, and two allies that did absolutely nothing all game, I was soon spanked by some very angry enemies.
Not wanting to be held back by stupid AI allies again, I immediately threw on an 8 player deathmatch. For whatever reason, none of the computer enemies really seemed to get up to speed in that game, and other than a cheeky attack on by base by some Romulans, it was a boring slog to wipe them all out.
Maybe this game is no longer for me, in any of its forms.
And so our adventures in the city of Harran came to an end today when we polished off Dying Light. Like the vast majority of games these days, this one had some things that really annoyed us, but overall it was really fun to play.
Several times during the playthrough, it made us think back to the good times we had playing Saints Row The Third, during which we also spent a lot of time just running around and getting into fights, only stopping to do the quests every now and then.
The things we didn't like included any mission where we had to climb up a tower, any mission where our equipment would be taken from us and returned to our stash (the game's inventory system is hot garbage), the shitty characters and story, and all the idiotic bugs.
And who doesn't enjoy the finale of a game when the end boss fight is just a series of button presses in a QTE style event. I mean, we had machine guns, shotguns, grenades, massive swords and axes, and instead we engage in a knife fight against a one-armed man and nearly lose. Sheesh.
Well, I guess a shit end fight quite suited how shit the villain was.
All the strengths here came from just running around the city and killing zombies and the human bandits, which was so much fun. In fact, it looks like we're going to go straight into the expansion, and get through that as well, as thankfully, the new GPU and PSU seem to have fixed my old computer.
To that end, I've got Diablo 2 installed on it again, just to see if it was the card that was making that game crash as well, or whether there is another underlying problem.