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Stebloke

Greetings. I am Stebloke, and I am a bit strange. This website contains my blog, where you can read about the things I create, the games I play, and any other things I get involved in.

I make this blog mostly because I like to look back on the things I do and feel nostalgic, but also because it motivates me to keep doing things outside of my otherwise boring and mundane existence.

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Stebloke's Website ©2008-2024

4th November 2024: I Don't Give A Chainsaw

Over the last five years or so, I have visited ebay several times to check the availability of a specific PS3 game. But every time I looked, there were either no copies for sale, or the ones for sale seemed way overpriced.

It was never a big deal, as it's not a game I was ever desperate to play. However, I always thought it had the potential to be one of those "guilty pleasure" games.

Well, as luck would have it, a remaster of the game was released on PC recently, and DRM-free to boot! Bonus.

It was still a little too expensive for a 12 year old game in my opinion, but as it was nowhere near as costly as new games tend to be, I thought I'd give it a go.

After all, surely getting to play as a cheeleader who takes on hordes of the undead armed with a chainsaw could be nothing but fun, right?

Well, I was about to find out, as I tackled Lollipop Chainsaw.

Playing leapfreak

Playing leapfreak

Off with his head!

Off with his head!

That's a very good question

That's a very good question

These zombies can't handle my pole dancing skills

These zombies can't handle my pole dancing skills

This is a 3rd person action game where you play as Juliet, a cheerleader who just happens to be from a family of zombie hunters.

The main villain is some dweeby looking edgelord who is basically trying to open a way to a hellish alternate world, by using a combination of dark magic and explosives.

So when the zombie plague is unleashed upon the town, who better than Juliet, armed with her trusty chainsaw, to take out all of the undead fools?

Along the way, she is aided by her sisters and father, who help her take out the zombies in a variety of silly ways.

Also along for the ride is her boyfriend Nick, who she saves from a zombie bite by decapitating him before the disease can reach his brain. He then hangs around when she uses magic to keep his head alive.

Yes, it's weird. That's the whole point.

The first thing that became very evident was that the camera controls were jank as fuck. I thought it was enormous mouse acceleration at first, but then I tried the controller and it turned out to be no better. It's like there's a really weird acceleration curve even when the analogue stick is fully engaged.
I get that the original release back in 2012 may have been this bad, but you'd have thought they could have at least taken a look at that shit for a PC release.

As both control methods were just as bad as each other, I went back to old faithful, and took up the keyboard and mouse.

Does my butthead look big in this?

Does my butthead look big in this?

Looking for 3 points

Looking for 3 points

Aww cluckin' hell

Aww cluckin' hell

Get outta here with that zombie hippie shit

Get outta here with that zombie hippie shit

What was also annoying about the controls was the dodge mechanic, at least early in the game. This is because she would never dodge the way I wanted her to dodge, and she would often leap clear over a zombie's head right into the middle of a huge group of other zombies, when I'd actually been trying to dodge to the side or back.
Eventually, I just stopped trying to dodge, and instead just kept fighting my way out of trouble.

In terms of combat, there were some things to like, and others not so much. The moveset was crazy, with loads of different attacks and unlockable combos available.
The problem here was that I quickly honed in on the moves I liked and pretty much used them exclusively. This is because many of the chainsaw attacks are either very slow, or end with a slight pause before Juliet can move again. So ultimately I just stuck with the basic melee attacks and my two favourite chainsaw attacks, that were both very fast and hit multiple enemies.

The other major annoyance was the sheer amount of load screens and mini cutscenes. Very often, as one fight ends, and before you have the chance to loot the area, another cutscene takes control away from you, and then you get thrown straight into another fight. It was breakneck speed.
I'm well aware that this little bugbear is due to the original game and the original hardware, and it would have been difficuly to fix for a remaster, but it was still annoying.

Ultimately, the cheese and silliness of the game helped me get through it, even when the camera and clunky chainsaw combat threatened to derail my enjoyment. And yes, it's definitely too expensive for an old game, especially for the length of it. But if it's on sale, and you fancy some silly zombie-choppin' fun, it's probably worth a few hours of your time.

Chainsaw beats guitar

Chainsaw beats guitar

Scrapping with a wannabe cool zombie

Scrapping with a wannabe cool zombie

Givin' them the old spinneroonie

Givin' them the old spinneroonie

Huge zombie thinks Juliet looks tasty enough to eat

Huge zombie thinks Juliet looks tasty enough to eat

Show / hide some cheeky bonus pics

30th October 2024: All By My Lonesome

A strange curiosity came over me recently, when I wondered about my earliest "digital download" game that I have not yet attempted.

While there are physical games that I have owned longer and still need to have a crack at, it turns out the oldest downloaded games I own are the ones from Humble Indie Bundle 5, which I bought all the way back in 2012.

Amnesia, Bastion, Psychonauts and Limbo have already been tackled, but that still left four other games that have been ignored all these years.

I noticed one of the games was a light horror game called Lone Survivor. With Halloween coming up, and me still really not fancying the monotony of Resident Evil 0, I thought I'd give this one a bash.

Boy, I wish I'd gone with Resident Evil 0.

This is a very pixelated side scrolling survival game, with some light action elements here and there. The emphasis here is on the survival, with finding food and ammo of most importance.

Dude's mask looks like a huge cheesy grin

Dude's mask looks like a huge cheesy grin

Remind me never to come to one of your parties again

Remind me never to come to one of your parties again

I'm gonna shoot you right in the pixels

I'm gonna shoot you right in the pixels

Just setting fire to things. Don't mind me.

Just setting fire to things. Don't mind me.

There are three main zones to the game, being the apartment block, the basement, and the city streets. By the time I got through the basement, I was ready to call it quits. Only the desperation of needing to finish a game steeled me to keep going.

The combat was sluggish, the exploration and navigation a constant headache, and I was checking the map all the time.

I didn't like that there were no checkpoints or autosaves. The only way to save is manually, and only in one spot in the entire game, which is the bed in your apartment.

The character you play as is constantly tired and begging for sleep. He's constantly hungry when there's no food around, or no way to cook the food you actually do find. Case in point, I had a massive, tasty ham in my inventory for the entire game because I never came across a cooking pot to cook it in. And I'm pretty sure I went everywhere.

It seems that this was all made by one dude, which is an impressive feat, so I'm not quite sure what I was expecting here. But I just got so annoyed by how all of the hunger and survival stuff is presented to the player. I mean, there is zero UI to go on. At no point was I aware of how hungry or tired the character was until he started whining about it. And when he starts whining about it, the player suffers because of the constant nagging popups.

The ending was also baffling and left me entirely confused. It seems that it's one of those games where you have to interpret the story of the game yourself, rather than having solid info to go on.

Ultimately, I think the character was descending into madness. Which I think is the road I started to walk down while going through this.

I think I'm really gonna need a palate cleanser.

This little interlude all makes perfect sense, I'm sure

This little interlude all makes perfect sense, I'm sure

Enormous monster with very small legs tries to tickle my bum

Enormous monster with very small legs tries to tickle my bum

Monster too busy jiggling its belly to spot me in the shadows

Monster too busy jiggling its belly to spot me in the shadows

Threatening the end boss with a very dangerous firework candle

Threatening the end boss with a very dangerous firework candle

23rd October 2024: Avast Ye Landlubbers

I've played three games now of my latest board game squeeze, Jamaica.

In the first game, the winner scored a healthy 34, while I scored 8pts in 2nd, and our group was rounded out by another player on 2 or 3 if I remember right.

Three players also contested the second game, though the other two players were different. This time, I was the one bringing up the rear with just 3 points, while the winner had a similar score to the first game, and the 2nd place player was in the teens.

In our most recent game, we had a full compliment of six scurvy pirates. I was hoping I'd learned my lesson from the first two games and went for it. I did a little better, coming in 3rd with 24pts. But the winner was again in the 30s, while 2nd place finished just ahead of me on 26. The fourth player had 19, but I can't remember the fifth player's score. Sixth place this time went to an 8 year old who was playing for the first time, and she did better than I did on my first two attempts.

That's my gaming skill level right there.

I lag behind as usual

I lag behind as usual

I learn my lesson in the 3rd game and shoot into the lead

I learn my lesson in the 3rd game and shoot into the lead

It's a photo finish

It's a photo finish


Pretty recently I got the chance to play a game I've wanted to play for some time, when the Scoobster and his wife picked up King Of Monster Island.

I really quite like the "King Of" series of games, so I was looking forward to the co-op version.

Though I'm not knocking the game, it seemed that we managed to succeed in very little time and with very little effort. Yes, we were running the easiest boss with the easiest options, but I'd have thought for three people so new to the game we would have had a little more of a challenge.

This thing definitely has potential, but I guess it will need more time to get into it and find a nice level for our ability.

Taking on the Crystal Dragon

Taking on the Crystal Dragon


King Of Monster Island wasn't the only game of its type to get game time of late.

Six of us took to the streets of Manhattan to smack each other all up and around the place in King Of New York.

It was great to get this to the table again after some years of inactivity, though we still haven't managed to get any use of those power up cards.

While the other players all duked it out for control of Manhattan, I took control of Rob and went all Skynet, stomping around the city smashing buildings and killing all the 'umies. Fat lot of good it did me though, as I was nowhere near winning in the end.

Oh well.

Six monster royal rumble time

Six monster royal rumble time


We sometimes like to poke and prod at games and make them playable in situations they shouldn't normally be.

Case in point, we found some old bits out of a 1980s copy of Trivial Pursuit, and combined them with a newer copy, so that we could play with 8 players instead of 6.

By the end of the game, I was one of only two players not to have collected all their cheese. At least the other player had an excuse, as nine out of ten of their questions were ludicrously hard.

I'm just dumb.

Answering some questions to get some funny coloured cheese

Answering some questions to get some funny coloured cheese

15th October 2024: Mega Drivin'

For some reason, I still own my Mega Drive, even though the poor old thing barely even works any more. You have to switch it on and off several times for it to even boot, and the power LED is of no help as that doesn't work any more either. Even then, some of the games don't seem to work at all whereas some do, though they need a bit of cajoling.

Like all of the consoles I have owned over the years, I never bought many games for it, and several of those either went to a second hand shop or in the bin. Of the six I do still possess, two of them are unfinished, even though they are two of the games that I played the most of, behind WWF Raw.

As luck would have it, they are both silly racing games, so I thought I'd stick them together here and give them a damn good go. However, as my original hardware is not exactly a vision of health, I elected to emulate once more, which would also let me get content for this equally silly website.

Up first was Micro Machines Turbo Tournament '96. I may have tried a few times to play some single player in this, but like most games back then, I played the multiplayer far more. What was cool about the cartridge for this game was that it provided two more game ports, so we could play this with up to four players.

My first decision was to choose an avatar. There were some nerdy looking characters, but I went with Walter, the bald guy that looks like he's eaten too many KFCs. That's very much me.

Challenge

A ten race challange was up first, and to advance onto the next race, I had to finished first or second. I replayed every race a few times to learn the track, and this was usually enough to get first place. A few tracks required a few more attempts, but it was weird that these were spread out all through the challange, rather than having the harder ones near the end.

I found it strange after a few tracks that I couldn't really remember any of them.

League

The league saw me trying to climb through 3 leagues, each of 4 races each, with whoever has the most points being promoted.

Some of the races, especially in the top division, were a nightmare. The roads were tight, the cars slippery, and even the slightest touch with anything can send you flying off the edge. Plus, as is usual for these kind of games, any collision with a competitor will see you fly haywire across the screen, but barely have any effect on them.

Still, using copious save states and reloads, I was able to take the title.

There I go, falling off the desk again

There I go, falling off the desk again

Can't get crushed by the vice if I can't actually drive through it

Can't get crushed by the vice if I can't actually drive through it

Getting pushed around

Getting pushed around

Champion X2

Champion X2

Pro Challenge

Phew. Here's where things really ramped up. How the hell anyone completed this without save states I will never know. If anyone ever did, that is.

The pro challenge is the same competition as the normal challenge, but with 15 tracks instead of 10, and most of them were very hard.

It wasn't until the 6th race of the pro challenge that I actually remembered a track, or at least thought I did. This was quite a difficult "tree house" track, where you have to drop into the gutter at one point. We definitely used to play something like that in multiplayer. But I assure you, we never got this far through a pro challenge.

There was an odd run of races from the 9th to the 12th which were quite easy, taking just 2 or 3 attempts to get the win. But this confidence came back to bite me in the ass in race 13, which was a killer. I just couldn't get my head around the middle section with all of the mushrooms, and it was the only race so far where I couldn't get 1st place, so had to settle for 2nd.

After managing a win in the penultimate race I was up against it in the finale. I finished 2nd several times, but in the last race, 2nd was not enough to win the championship. The problem is, the blue car was faster on the straights and around the corners.
After what felt like at least two dozen attempts, I was able to drive a flawless 3 laps that included a few shortcuts, allowing me to just pip in front of them and take the championship.

Pro League

The lowest division in the pro league started with a few easy races, the second of which I even won on my first try. It was definitely nice to be immediately competitive again.

This did not last, however, and I was soon back to having to play each track multiple times in order to memorise them before being able to win.

In the top division, the second track was the first one that I was simply unable to finish first. This race involved aeroplanes, and they were so uncontrollable, and the track littered with choke points that were so hard to manoeuvre through, that the best I could do after a great many attempts was second. This put me on level points with the blue racer, who in this league was Jolene.

It didn't take long for me to win the third race, which I think was the first time I'd had to race in a dragster.

The final race was a nightmare, though partly of my own making. This was a very tight tree house track, with wind blowing so strong that it pushed your car off the track if you didn't account for it. It was a bit of a mind-bender at first, but when I got a little more used to it I soon won the race to win the league and complete the game as far as I wanted to.

Then I realised my immense mistake, as I had not taken a screenshot of the victory screen like I had for the other competitions. Oh well, I thought. I'd cracked this race now, so I could go straight out and win it again, right?

It took me nearly 30 minutes of trying to get that win again, compared to about 10 minutes it took for my first win. I was so angry at every little mistake, or bump from an opponent, that knocked me off my line or saw me falling to my doom. I got some joy at the end, as my victorious attempt saw me punt Jolene straight off the branch we were on, meaning she finished that race 3rd, and ended up with 1 point less than she did on my first win.

Working my way through the field

Working my way through the field

Why are the cars so illuminated in such low light?

Why are the cars so illuminated in such low light?

Trying to jump over the opponents

Trying to jump over the opponents

Champion X4

Champion X4

Boy, I'm glad this is over. I've been playing it on and off for 3 weeks, and a cheesy old game like this just shouldn't take that long to race through.
After playing this, and seeing how few tracks I remember, I'm guessing the game I played a lot with my mates back in the day was Micro Machines 2, which came out two years before this one. So I probably never really played this one much at all.
But this is the one I decided to buy back in the day, so this is the one I played here.


It was time to attempt my final Mega Drive game, so I could tick this platform off the "fully done with" list, to join the PS3 and the Spectrum.

The game in question is Street Racer, another silly racing game.

The jury's out on this game concerning whether or not I actually managed to beat it back in my teens. The only thing that makes me think I might have done is that the passwords for the second and third championships are written in my old instruction book. So at the very least, I did manage to get to the third and final challenge.

What makes me think I absolutely did not complete it back in the day is all the time I've spent with it recently. Let me tell you: I highly doubt I beat this thing.

And I still haven't.

Is Frank swatting a bug?

Is Frank swatting a bug?

I'd love to see what's coming round this corner

I'd love to see what's coming round this corner

Prepare for take off

Prepare for take off

I started with the Frank, the character I used to play as. After dabbling in the football, I got stuck into the first championship, but didn't do very well.

I changed up my tactics and switched to Helmut, who had a better car, but was simply not as cool. I managed to get through that championship with little difficulty, just replaying a race here or there to make sure I was still comfortably top of the table.

For the silver championship I switched again, and tried to use Sumo. He had a fast car with good handling to get around the corners, but I just couldn't get over his slow acceleration. So I started again with beach babe Surf Sister, for a better balanace of all the stats.

Using her made it possible for me to get through the silver championship, though I had to replay nearly all of the tracks several times. And by the time I'd finished it, I just couldn't take any more. This is just a shit game, and I don't care that I've not completed it by struggling through the gold championship.

The main issue here is the cornering. When you're driving around a corner, you simply can't see what's coming next, as the track goes completely off the side of the screen, sometimes to an almost 90o angle. And then on most corners there are hazards like instant bombs, and dynamite that will explode if you don't pass it to another car.
And these hazards are impossible to miss because you don't see them coming.

Back in 2015 I played a game called FlatOut 2, and I wrote a list of four things that really annoyed me about the game. Well in some weird twist of fate, all four things also happen in this game.
Abbreviated, the list is here:

In addition to these, the minimap certainly does not match the actual track, often displaying the completely opposite direction for the corner you are currently going around, and sometimes missing corners out all together.

And if that wasn't enough, it's another racing game where you always start from the back. The cheek.

Stupid obstacles

Stupid obstacles

Turbo boost!

Turbo boost!

Giving my fellow racers a bit of a shock

Giving my fellow racers a bit of a shock

Yeah, this thing can go back in to its forgotten box where it belongs.

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