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Stebloke

Greetings. I am Stebloke, and I am a bit strange. This website contains my blog, where you can read about the things I create, the games I play, and any other things I get involved in.

I make this blog mostly because I like to look back on the things I do and feel nostalgic, but also because it motivates me to keep doing things outside of my otherwise boring and mundane existence.

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Stebloke's Website ©2008-2024

28th May 2024: Play Game. Roll Dice.

There's been a considerable amount of dice rolling going on recently.

Up first was an absolute mammoth game of Risk: Game Of Thrones, which consisted of 7 players, meaning we needed to use the 2nd map as well.

While this was not our first game using both maps, the first game only went a few turns as we were limited on time.

Unfortunately, we were not able to fully finish this game either, but it lasted a lot longer at four hours.

Northern Westeros start

Northern Westeros start

Southern Westeros start

Southern Westeros start

Western Essos start

Western Essos start

Eastern Essos start

Eastern Essos start

The game started pretty well balanced, with everyone receiving 5 armies per turn except the reds who were picking up 6.

A few players quickly picked areas of the map to focus on, but some of us were too spread out to really get a foothold anywhere.

I spent most of the game trying in vain to take the Andalos region with my little green dudes, a task I only completed about 2 turns before the end of the game. This was because I finally managed to bring in reinforcements from cards for the first time in the game, so few attacks did I succeed in.

Then disaster struck. As it was getting way too late, rather than wait for the Valar Morghulis card, we instead set a turn limit. This meant we all knew exactly when things were going to end, and so everyone got very aggressive. It also allowed the reds, who were dead last in turn order, complete freedom to attack with impunity, and they stomped through my hard fought Andalos in huge numbers, and pretty much wiped me from the game.

Northern Westeros end

Northern Westeros end

Southern Westeros end

Southern Westeros end

Western Essos end

Western Essos end

Eastern Essos end

Eastern Essos end

Final score
Red: 34, Orange: 27, Blue: 26, Yellow: 20, Black: 13, White: 12, Green: 7.

A game that didn't get a look in all last year, despite me working like a dog on it throughout 2022, was Super Dungeon Explore.

While I'd got (a little) time, I dug out the rules and set up a solo game with 4 heroes.

Like every time I try and make new rules, there are always some good things and some bad.

One of the good things was that I think it only took 7 turns to complete the first level. As I want the game to be snappy and quick, this should have seemed like good news.

However, playing it still felt way too long. Yes, a lot of my time was spent re-reading the rules to remember exactly what I had written, but still.

The heroes advance into the dungeon

The heroes advance into the dungeon

Things quickly turn sour

Things quickly turn sour

Clover is healed by a buffed Sophia, then hacks down the Shamble Priest

Clover is healed by a buffed Sophia, then hacks down the Shamble Priest

A concerted effort from Clover and Korinee finally brings George down

A concerted effort from Clover and Korinee finally brings George down

Unfortunately, I was too busy to finish the run before needing to set up the tables for some 40K action, so didn't progress beyond level 1.

Still, the basic gameplay seemed way better than my earlier efforts. But if it's going to take hours to finish a 4 level game with 4 players, what will be the point?


Over the past couple of years, we've played a few games of some new Epic rules I've been working on for a while. Throughout this time, we had wondered whether these rules could be modified for use in 40K.

Well, as there was only one way to find out, I finally managed to get a rough ruleset written out, with some basic rules for Orks, Space Marines and Tyranids. I'm classing this ruleset as a 2nd version of 40K-S, which was a game Scoob and I tried to create about a decade ago.

A little while back, Scoob and I took these rules to the tabletop, controlling the Orks and Tyranids respectively, and played a couple of games.

The first game saw us play with 3 detachments of 700pts each, and the 2nd game saw us step it up a bit with 3 detachments of 1000pts each.

Unsurprisingly from my perspective, both games ended similarly with comfortable wins for the Orks.

The first game was an absolute spanking, with a score of 1643 to 330, while the other game was at least a bit closer with 1324 to 952.

Not that these scores really mean anything, as we have no idea if the points values are anywhere near correct. In addition, there are still a bunch of things missing from the game, like psychic powers, which really didn't help the 'Nidz.

Hive Fleet Odium face off against the Ass Kickin' Orks

Hive Fleet Odium face off against the Ass Kickin' Orks

The Meganobz tear through the Hormagaunts

The Meganobz tear through the Hormagaunts

Boyz and Warriors close in on each other

Boyz and Warriors close in on each other

All hell breaks loose in the middle of the battlefield

All hell breaks loose in the middle of the battlefield


More than three years after I played through this game using the solo variant, I finally managed to get it to the tabletop so that other people could have a crack at it.

This time, I would be playing the role of "The Chisel", as the other players went back in time to 1940s L.A. to hunt some murderers in Detective: City Of Angels.

My task for this game would be to respond as the players questioned the suspects, and hand out information if they found anything during their searches.

Technically, it's possible for the Chisel to win the game if they can mess with the Detectives enough so that they can not solve the case. However, I informed the other players beforehand that this was not going to be the way I was going to play it. Instead, I wanted to try and keep the game as close as possible, mostly messing with players who I thought were doing better.

In addition to this, as I got a bit more used to playing the Chisel role, I also started to mess with players a little if I thought they were on the right track with their questioning, while not really hampering their efforts if they seemed to be barking up the wrong tree. Whether or not the players picked up on this tactic I do not know. Though if they actually read my website, they may know this for the future.

By the end of the first case, none of the players were able to find the solution, as they all missed some vital info about how the victim got shot, which may have led them down the correct path.

We went straight into the 2nd case, as it pretty much follows on from the first. This time, the players were much more on it, and Gareth solved correctly with 2 days left. As he did this, both of the other players revealed their answers, and they had also both pencilled in the correct solution, so either would have won if it was their turn next.

At the end of the day, I was happy that I was managing to keep them all quite close together in terms of information.

The unfortunate Scoob tries to get information out of the hotdog-lovin' Dum DiCaprio

The unfortunate Scoob tries to get information out of the hotdog-lovin' Dum DiCaprio

The players scatter all over the city in their attempts to root out more information

The players scatter all over the city in their attempts to root out more information

28th April 2024: Strip It. Yeah!

In the tabletop hobby, there aren't many things I hate having to do more than painting. However, stripping old paint is certainly at the top of the list. I think I would prefer to paint all of my armies twice over than to go through much more of this stripping nonsense.

But alas, these models had been waiting patiently for me to get around to this for over a year, so I thought it was about time it got done.

Into the stripping pot went some Epic Orks, an old Warlord Titan, and the Space Crusade Dreadnought.

After having a couple of good dunks, and after picking at the remaining paint with pins and tweezers, I got them as good as I possibly could.

What weird colours were on that Dreadnought?

What weird colours were on that Dreadnought?

All dunked

All dunked

Time to pick at these little fiddly bits

Time to pick at these little fiddly bits

Up next was the re-assembly, as I really wanted to get them undercoated in a bit of a spraying session that was coming up.

The Warlord and the Dreadnought both needed pinning, as some parts were snapped on their original joints. Typically, once this was all done, I stumbled upon the plasma gun for the Dreadnought in a random bits box. Though this was discovered too late for the stripping, I think it might be ok if I use its original paint as an undercoat, and go over it with somewhat similar colours.

In the spraying session, I got to use some new Colour Forge sprays for the first time. I fucking love these, at least as much as I have used them so far. The matt varnish in particular was very good, and really brought all that Callidus Assassin shininess back under control.

Some assembly required

Some assembly required

Two war machines are no longer legless

Two war machines are no longer legless

Getting some spray down

Getting some spray down


I figured while I'd got the models out to varnish them, I may as well grab some piccies.

Some of these have waited several years for their photo op, so it's about time I did it.

Commissar Anders Krueger

Commissar Anders Krueger

Officer Cohen Maddox

Officer Cohen Maddox

Commissar Harran Loas

Commissar Harran Loas

Officer John Guyman

Officer John Guyman

Officer Killean Blane

Officer Killean Blane

Commissar Lucan Carver

Commissar Lucan Carver

Officer Patton Hillier

Officer Patton Hillier

Officer Patraeus Cosgrove

Officer Patraeus Cosgrove

Officer Talbot Denning

Officer Talbot Denning

Master Of Ordnance Vernon Kean

Master Of Ordnance Vernon Kean

Officer Wolfgang Pierce

Officer Wolfgang Pierce

Callidus Assassin Xenia Koza

Callidus Assassin Xenia Koza


I've got upcoming plans to try and make my own wargaming boards at long last. To help me out with this, I ordered some plaster so that I could make my own modelling compound.

But what did I find when I opened the box?

Yep, that's a damn good split, and clearing all that powder up is not going to be fun. I also need to find some other container to put it in.

Thanks, Amazon.

This thing needed to split

This thing needed to split

11th April 2024: Commissarations

Near the end of February, I finally got my butt in gear and started the task of finishing my Commissars. I had actually started these about 4 years ago after sorting out my other Guard characters, but as usual, my painting motivation fell off a cliff, and it's taken this long to get back to them.

Even this time, it's taken all these extra weeks to get the final details done, as an enormous Final Fantasy VII-shaped distraction landed in my lap.

In addition to the other two Commissars, I decided to give my old Yarrick model an almost totally new coat of paint over its old naff attempt, which I am much happier with.

How I painted Yarrick about 12 years ago

How I painted Yarrick about 12 years ago

Nearly finished the Commissars

Nearly finished the Commissars

Commissars all done

Commissars all done

At some point, I may actually take some proper photos of these Guard characters.

Maybe.


A bit back, we got our first chance to play Viking Raiders, which is quite a small game that has got quite a good reputation on the internet.

We only played one game, and though it's supposed to be quite a quick one, our attempt went on for around two hours. To be fair, very few of the attempted raids actually succeeded, as we continually picked the protection cards.

It also feels so long ago now that I can't actually remember the outcome. I think I must have checked out at some point.

It's something we will no doubt have to try again at some point, but I think we were left a little bemused by our first play.

We are not very good at raiding

We are not very good at raiding


I don't really get to play King Of Tokyo all that much, but to be fair, I would always choose the New York version anyway, as there is much more to sink your teeth into in that game.

Still, when the chance comes along, it's always a good idea to take it, as the game can still be rather fun.

We played a couple of games, where I tried my very best to get aggressive, but only ended up with my poor Godzilla wannabe suffering painful deaths for my bravado.

Gigazaur falls yet again

Gigazaur falls yet again


In our second attempt at 7 Wonders, we stepped up to 4 players. Though one of the players was new (well, I suppose we all still are), he soon picked it up, and we ended up having another close game where we all used very different tactics once again.

As last time, my Sis focused heavily on military, though mixed in some good blue card points. Similarly, I got most of my points from the green cards again, echoing my last attempt, while Craig picked up a massive haul from blue cards. Gareth went more balanced this time, with the most even spread of points, though this seemed to cost him in the end.

As the results were being tallied, nobody was sure who had won, which is something really cool about this game.

I did a bit better than I did last time, but could still only manage second, with my Sis taking her second win.

Ah, it's a wonderful life

Ah, it's a wonderful life

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