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Stebloke

Greetings. I am Stebloke, and I am a bit strange. This website contains my blog, where you can read about the things I create, the games I play, and any other things I get involved in. I make this blog mostly because I like to look back on the things I do and feel nostalgic, but also because it really does help motivate me to keep doing things.
If you want to read about a specific subject, click the "Filters & Pages" button in the top right.

Stebloke's Website ©2008-2020

22nd June 2020: Shocking Behaviour

It has taken me far too many months, but I've finally completed Bioshock for the first time. I wish I'd been more into this, but it just didn't grab me in any way, and it felt like I really had to grind my way through it.

The game is primarily a first person shooter, though it's also supposed to have horror elements. I found the horror elements entirely lacking, much like I did for System Shock 2, which this game is apparently the spiritual successor of. Granted, the game world is all kinds of messed up. But there was nothing scary here at all.

The game is set some decades ago, and in it you play as a guy who finds himself in an underwater city that has fallen into a state of absolute depravity and chaos. There, he is drawn into the latter stages of a war between two people and their followers, who both wish for control of the city.

Twonk

Twonk

The hacking minigame was a chore

The hacking minigame was a chore

Stop dodging you little shit

Stop dodging you little shit

Hmm. I'm gonna need a bigger wrench.

Hmm. I'm gonna need a bigger wrench.

My love affair with the flame thrower begins

My love affair with the flame thrower begins

Overall, I found this game very mediocre. I can see why people really like it, or at least, why they really liked it at the time. But for me, I found the story too boring and bland to hold my attention. It was also delivered in one of the most irritating ways, in the form of audio logs. The few NPCs you interact with were pretty crappy characters also, essentially pointless in the long run.

Neither did the gameplay feel particularly great. When I play an FPS, I want to be able to go in all guns blazing, but this game doesn't allow you to do that. For a start, I found ammo to be very scarce, especially early on. It also takes a crap-ton of time to reload when your gun is empty. For whatever reason, I also found there to be a funny feeling to the mouse movement, which I couldn't fully eliminate no matter how I tinkered. All this just added up to the game being an empty FPS experience for me.

It doesn't really fill me with any great motivation to push on and play the other games in this series, which I do have. But if I do, hopefully they will grab me better than this one did.

Never bring a gun to a wrench fight

Never bring a gun to a wrench fight

Say cheese

Say cheese

Bioshock predicts the plot of Last Of Us 2. What? Too soon?

Bioshock predicts the plot of Last Of Us 2. What? Too soon?

Draining the big bad's mojo

Draining the big bad's mojo

I did enjoy burning things

I did enjoy burning things

There was recently a great deal of gameplay on Twitch of Terraria, as it received its final big update in the form of 1.4. This got me intrigued, and I re-installed it for a laugh. I started out just mining and building and exploring, but I soon realised several days had passed where this thing had absorbed all of my free time, without me really getting anywhere.

To play this game all the way through again would take days and days, and as there are many other games I need to play that I've never played before, I freed myself of its grip and uninstalled it. Good job too, as I had quite a sore hand from all the clicking.

Shame. If I had more time, and didn't have a list of well over 100 games I need to play first, I think I'd have liked to go through it again. I guess I can always come back to it.

In about 20 years...

Chopping some wood for my base

Chopping some wood for my base

Defending against all the slimes

Defending against all the slimes

Problem is, this is not the only really long game I want to play again. I've recently read the Witcher books, watched the Netflix show, and have been watching people play Witcher 3 online. And I really want to play it again myself...

Must...

Resist...

13th May 2020: Final Fantasy Flashback

Playing an old style Final Fantasy game is something I was trying to motivate myself to do all last year. Not only did I feel like I should play the original VII again, but I also never finished my last play through of number VIII, nor have I played number IX again since I bought it a few years ago. However, my issue was that I felt like I should play them. Not that I necessarily wanted to play them. And that held me back.

But after playing Final Fantasy VII Remake, I just couldn't stop myself from firing up the original game, just to play through the opening Midgar section as a comparison. I guess I should have played it before playing the remake, but I never found the time or determination back then.

The other thing I decided to do was to try out a few mods, to spruce up the graphics a bit. Besides, that made sense, as to get my old cd version of the game working on more modern Windows, I was going to have to install some extra stuff anyway. So, after a bit of tinkering to get the game running, I re-entered the original Midgar for the first time in 19 years. Thinking about it, that's roughly half my life ago.

Holy shit.

Gotta admit, it felt pretty bizarre playing this again after all this time. I had these weird conflicting feelings, as if I'd played it very recently, but also not played it for a lifetime. It all felt so familiar, but at the same time there were really simple things that I could not remember, like "which way was it to Aerith's house again?".

The texture mod definitely cleans things up a bit

The texture mod definitely cleans things up a bit

Cloud's got his priorities in order

Cloud's got his priorities in order

Tifa kicks Reno in the shin

Tifa kicks Reno in the shin

Nanaki clatters Hojo

Nanaki clatters Hojo

Time has not made this bit any more fun

Time has not made this bit any more fun

Well goodbye classic Midgar. Maybe forever...

Well goodbye classic Midgar. Maybe forever...

Some of the more interesting moments I had while playing this part of the old game again were the ones that had direct comparisons with the new game. I liked seeing just how they'd taken those old moments and updated them.
I also caught some things that I must have seen years ago but had forgotten all about, such as a single line from Jessie in the Avalanche basement, where she worries about whether she made the bomb correctly. That one line, and the subsequent idea that perhaps Shinra is toying with our main characters, was something I never picked up on all those years ago. I guess that's because neither that truth, nor Jessie's fear of whether she made a mistake, are mentioned again in the old game. In contrast, in the remake, they really fleshed out that part.
I wonder how many other little lines and hints I missed or have forgotten about in all these years since?

Very probably, I will never know the answer to that question, as while I didn't mind jumping into this again, I still feel no great pull to continue it. Unless something changes as I continue to grow ever older, it's likely I'll not play it ever again, to be honest. So much time has passed, and my taste in games has changed so much, that I can't commit to a full playthrough.

But if it never happens, I'll always have my very fond memories.

Here's just a few images that compare old and new:

Iconic in 1997...

Iconic in 1997...

...and still iconic in 2020

...and still iconic in 2020

We've certainly come a long way...

We've certainly come a long way...

...in the last 23 years

...in the last 23 years

Remember when they did the thing?

Remember when they did the thing?

...because they're still doing it

...because they're still doing it

This 'ere next game is one I first saw a very, very long time ago when I was still in school. My mate Scoob used to babysit for one of his neighbours, and on one occasion he asked me to join him. This was because he wanted to show me this game, which was on his neighbour's PC. I could be wrong, but that may have been the first time I ever saw a PC, as back then I only had a Commodore Amiga. I remembered not being impressed at first, as the computer was running MS-DOS, and I had no real interest in a black screen with white writing.

But then he fired the game up. And I was intrigued. Because this game was Sam & Max Hit The Road.

See, back then I quite liked silly point and click adventures like Monkey Island. In fact, my mate Dave and I even tried making one on some Amiga software called Grac. But that software was garbage and the experiment didn't go very well.

It was, however, a very long time until I would catch sight of this game again. More than twenty years in fact, when I bought it from GOG in 2015. Yes, I've owned it nearly 5 years, and it's a fairly short-ish game, so it would have been good to play before, but I've never really had the motivation to play it as an adult. I just don't like silly point and clicks anymore, mostly due to the stupid moon logic, which of course, this game is chock-full of.

In the game, you control Sam and Max, members of the Freelance Police, as they are sent to rescue a bigfoot from a power-hungry country music star. It sounds bonkers, and it is bonkers. Some of the locations and things you have to do are ridiculous, but that's just the kind of game it is.

The characters and writing are enjoyable and funny, based on an earlier comic I believe, and these helped me get through the game. Because, not gonna lie, I really needed the help. I very quickly got tired of looking at everything, talking to everyone, trying to pick everything up, trying to use everything with everything else, just to see if I could advance any one of the very silly moon logic puzzles. I even got a sore hand from all the mouse clicking.
Nor am I ashamed to admit that I had to use a walkthrough at a few points, because I just couldn't be bothered.

It really is a shame I didn't get to fully play this when I was a lot younger when I may have appreciated it a lot more. But this kind of game is just not for me any more.

Wak that rat!

Wak that rat!

Feeling a bit sick

Feeling a bit sick

Max likes bouncing

Max likes bouncing

The villains are introduced

The villains are introduced

Bungee jumping from Mount Rushmore nostrils

Bungee jumping from Mount Rushmore nostrils

10th May 2020: The United States Of My Armies

<Old Stuff>

Since I changed the "feel" of my site last year, these next few pictures have not existed online. However, I want them out there as a method of shaming me into actually pulling my finger out.

These pictures show the state of all my wargaming armies, or at least, how they looked the last time I lined them all up for photos. Not a great deal has changed for most of them, which indicates just how much of a task I still have in front of me in order to get them all done.

Here are my 6mm Epic armies. It's one of my deepest gaming regrets that I have not really shown this game any love for the last decade. I mean, I used to really enjoy playing the old Epic Space Marine, and my later botched attempts at reviving it. Plus, I have so many models, including some Andrayada from Dark Realm Miniatures that I was working on making up my own rules for.

A lot of the models that I have painted for this game were done back in the 1990s, so are really crappy and in dire need of being updated. Therefore nothing is really up to my current standard other than the Khorne and Nurgle parts of my Chaos army, while hopefully the Tyranids will be done at some point sooner rather than later.

Epic Andrayada army<br />Photo taken July 2009

Epic Andrayada army
Photo taken July 2009

Epic Chaos army<br />Photo taken February 2015

Epic Chaos army
Photo taken February 2015

Epic Imperial Guard army<br />Photo taken August 2010

Epic Imperial Guard army
Photo taken August 2010

Epic Ork army<br />Photo taken February 2015

Epic Ork army
Photo taken February 2015

Epic Space Marines army<br />Photo taken March 2018

Epic Space Marines army
Photo taken March 2018

Epic Space Wolves army<br />Photo taken December 2010

Epic Space Wolves army
Photo taken December 2010

Epic Titan Legions army<br />Photo taken December 2010

Epic Titan Legions army
Photo taken December 2010

Epic Tyranids army<br />Photo taken December 2010

Epic Tyranids army
Photo taken December 2010

Here are my 40K armies. I'm further along at getting these painted compared to my Epic armies, but that's not really saying much. All of my Tyranids are done, and the vast majority of my Space Marines. I've just got to paint the other Marines that I added to the army a while back.

That only really leaves 3 armies, though I only count them as 2. All the way back from when I first started to collect them, it has always been my intent for the Eldar and Tau to be one allied army. Of course, as is typical of me, I didn't play anything of 6th or 7th editions, when these two were actually allowed to ally together and were supposed to be quite powerful. But hey, I don't care. If I do get round to using them in 8th I'll probably still throw them together, even if it means losing a lot of their special rules.

I do also have a small number of Orks and Sisters Of Battle, but they're nowhere near full armies, and I don't intend on making them so. Got enough to get through already...

40K Eldar army<br />Photo taken June 2019

40K Eldar army
Photo taken June 2019

40K Imperial Guard army<br />Photo taken April 2011

40K Imperial Guard army
Photo taken April 2011

40K Space Marines army<br />Photo taken August 2018

40K Space Marines army
Photo taken August 2018

40K Tau army<br />Photo taken June 2019

40K Tau army
Photo taken June 2019

40K Tyranids army<br />Photo taken December 2019

40K Tyranids army
Photo taken December 2019

Of my 40K armies that are not yet fully painted, only a few models are even slightly worthy of having their picture taken. And here they are:

Eldar Farseer

Eldar Farseer

Howling Banshees

Howling Banshees

Ork Warboss

Ork Warboss

Imperial Assassins

Imperial Assassins

8th May 2020: Experimenting On The League

After more than a year of prep-work, and waiting for enough time to get stuck in, I've finally started my Blood Bowl Experimental Rules League. Not sure whether anything will come of this, but for now I'm just changing and chopping rules from the old LRB6, trying to make the game a bit faster and a bit more fun.

The games I've played definitely seem to make the game faster, that's for sure, with less players on the pitch and less turns. But the first few games saw the teams struggling to score. That seems to have changed with my first little mini-update to the rules, which gave the players a little more speed, and made it a bit easier to injure opponents. My first little effort with these rules saw the Rotting Chimps undead team win 3-0 against the amazonian Heat Wave.

I'll try and keep it up, as these new rules have promise. Here's a few images from the games so far:

The lineups for the first E.R.L. game

The lineups for the first E.R.L. game

A well-placed bomb foils Heat Wave's touchdown plans

A well-placed bomb foils Heat Wave's touchdown plans

The high elves face off against their undead opponents

The high elves face off against their undead opponents

Highwind sends a pass into the waiting hands of Valentine

Highwind sends a pass into the waiting hands of Valentine

Goulash breaks through for his first touchdown

Goulash breaks through for his first touchdown

Gaia Light fumbles her passing opportunity

Gaia Light fumbles her passing opportunity

After months of waiting, time off work and some good weather finally allowed me to go crazy with the varnish and get all my big bugs tabletop ready at last. Now, the thing is, getting them all out of and back into their cases was an absolute pain in the ass because of all their spiky bits. I don't think I'm going to like doing that very often when we game, especially as the Nidz are a bit weak rules-wise right now.

Maybe I need to paint up my Guard or Tau real quick...

Bugs get proper sprayed

Bugs get proper sprayed

Also got around to doing something I thought of a while back, which was to re-paint an old fish tank decoration Scoob and I bought years ago. I was never particularly happy with the quick and ready paint job I gave it first time around, but I'm much happier now.

Freshened up terrain

Freshened up terrain

26th April 2020: Living In A Fantasy World

It's been many, many years since I last bought a brand new game. In fact, the Batman games, Arkham City and Arkham Origins, were the last ones I grabbed which were even slightly new, at 4 and 3 months old respectively. I usually don't find games, especially console games, worth the massive price tag. I've also got such a massive backlog of old unplayed games that I'm never really in a rush to play new ones.

That general rule however, did not apply to this one. I had to grab this as soon as I could. For it is a modern remake of very probably my favourite game of all time: Final Fantasy VII.

Fans had wanted a remake of this 1997 game for years, and it took until 2015 for Square to finally crumble to pressure and announce they were making it. And so, nearly five years later, the wait is over and the game is out.
So, in my pointless opinion, was it all worth it?

The original is such an important game for so many people, including me, and I would imagine, the developers themselves. And it very much shows. There is no doubt that they poured their hearts and souls into making this thing.

It is because of the story, world and characters that I've always thought so fondly of the old game, and they are even better than ever here (well, except for the end, which I won't go into here). While the remake only recreates the first few hours of the original game, the part set in the city of Midgar, it does so in a massively expanded way, taking the play time from maybe 5-6 hours up to around 40-50. Most of this extra time is spent on fairly awesome, and sometimes very sweet, character moments, made all the better by decent writing and very good voice acting. The actors for Cloud, Tifa and Aerith in particular really suit their characters and do a phenomenal job.

I'm pretty sure I would struggle playing the original game these days due to its mechanics, so I was interested to try the new and updated take on combat within this version of the game's world. The way combat is performed in this game makes it an interesting beast indeed. On the surface, it's a fairly standard 3rd person hack 'n' slash with dodge and parry mechanics, but it also adds in the ATB gauge from the classic Final Fantasy games which you need to use in order to perform abilities and skills like magic and other fancy attacks. It's like you're playing two games in one. You can also take personal control of any of the members of your party, not just Cloud (Final Fantasy XIII this ain't!), and when there are a lot of enemies involved in the battle, things can get very hectic and tense as you try and keep track of it all.

The music is also very good, and a lot of the old tracks are here in new and updated versions. However, there are collectible songs in the game that you can play on jukeboxes scattered throughout the city, but for some reason these versions of the songs are all really weird, and I just never bothered taking the time to look for them all.

...and still iconic in 2020

...and still iconic in 2020

Hmm, this looks familiar

Hmm, this looks familiar

Ifrit wailing on some fools

Ifrit wailing on some fools

Tifa kicks the airbuster in the face

Tifa kicks the airbuster in the face

Chocobos ride to battle against the Hell House

Chocobos ride to battle against the Hell House

Things somehow get weirder than the original ever did. Seriously. You don't know the half of it.

Things somehow get weirder than the original ever did. Seriously. You don't know the half of it.

While there is a great deal of good about this game, it is certainly far from perfect. Some of the things I didn't like were fairly mild annoyances, like there were times when the controls during particular segments were a bit janky, or times when control of the camera was completely taken away from me for no reason at all, and I had to either wait or slowly walk to a certain spot to get control of it back.

But more importantly, especially for further playthroughs, my biggest problem was with all the slow filler that has been shoved into the game in order to make it last longer. Sure, a lot of this was the game giving the characters time to get to know each other better, which wasn't really there in the original. But if I ever play the game again, will I really want to spend 15 minutes picking flowers, or hunting for a little girl's cat? There were just segments where absolutely nothing seemed to happen, for ages. Even in fairly tense and hectic story moments, when the characters were in a rush to get somewhere, they would constantly stop to talk to each other and say things like "Our friends are in trouble! We really need to hurry up!", and then proceed to stand there for another 10 seconds staring into the distance before starting to move again.
All the time I was just bouncing up and down in my chair desperately wanting them to get on with it. I'd got bad guys to beat up after all.

I really do think a lot of fat could have been trimmed, for a shorter game at a slightly lower price. It would certainly have made the game feel a lot tighter and more enjoyable, especially for replays.

The new combat also frustrated me at times. This was partly due to the camera, and how awkward it is to look around during a fight when using a controller compared to a mouse, especially when backed up against a wall.
But mostly it was the combat mechanics themselves. Or more specifically, it was how easy it was for the enemies to interrupt your characters as they prepared their next attack, which happened so many times in some of the more intense fights. I thought I was going to start raging at some points, I really did. My old and tired brain just couldn't keep up with it all.
I also found it quite unfair how, unlike the original, the enemies do not have to abide by the same rules that the player characters do. What I mean by this is, in the old one, all of the characters had to wait for their ATB bar to fill before they could act, and spend MP to do it. Whereas in this one, your characters have to wait and spend MP, but the enemies can just continue to throw out special attack after special attack with no ATB or MP cost at all. Sucks, especially when the ATB bars fill so slowly if you are on the defensive, which some fights dictate.

Also included in this game, which does the combat no favours, is something I hated in FF XIII and continue to hate here. This is the dreaded stagger mechanic. Fucking hell that thing is a ball ache and a half. At least here it's not as bad as it was in XIII, as this game does not include that game's paradigm shifting. Because let's face it, those two things together was a combo akin to someone making you eat a shit sandwich, then forcing you to wash it down with a drink of piss.

How awesome can a cast of characters be?

How awesome can a cast of characters be?

Cloud duels with Abzu

Cloud duels with Abzu

Not the way most people try to pick up Tifa

Not the way most people try to pick up Tifa

Barrett letting rip

Barrett letting rip

Nanaki just hanging around

Nanaki just hanging around

...because they're still doing it

...because they're still doing it

So then, was it all worth it after all? Does it stand up to the legacy of the original?

To be honest, I'm very torn. In chunks, I was madly in love with the game, but at other times I was a little frustrated by what the game was forcing me to do. Then, in terms of story, there was a great deal here to appreciate, but by the end, I was quite concerned, maybe even disappointed.

Yet definitely fascinated.

I don't think I'm in any great rush to play it again, even though there are still plenty of other things for me to try and do in the game. Part of that is because I've done my share of rushing this week, madly trying to get through the game so I can watch an online discussion about it tonight.
But a big chunk of it is because I don't think there's much of a replay factor here, due to most of the new stuff being slower, story and character based content. I may in the future drop it to easy to go through it again, or use the unlocked chapter select to go back through certain chapters again. I certainly won't be pushing on to the hard mode. That sounds like hell on toast.

Overall, I'm really glad the game exists, and I'm glad I played it. But I wish I'd waited a while, and not been in such a rush to finish it myself as to not hear or read anyone else's opinions on it beforehand. It wasn't really worth the worry and energy.

18th April 2020: Computer Games Update

So far, 2020 has been incredibly slow on the computer game front. In fact, I've not really been all that motivated to play, or even try, many games since Scoob and I went through Dying Light back in 2018.

With the current worldwide situation, it looks like I'm going to be having some time off over the next few months. I imagine most of it will be spent sorting out more tabletop goodness, but I do at least want to have a damn good bash at getting some games of the digital variety ticked off the list also.

I've found some time over the last fortnight or so to start playing Horizon Zero Dawn. This game's been out a few years now and is widely regarded to be one of the best PS4 games ever made. The game is set in the far future, many years after the collapse of civilisation as we know it, and humanity has again become tribal and superstitious.
You play as Aloy, a woman who has been cast out of her tribe, who then finds her life taking an interesting turn when she stumbles upon some ancient technology in some ruins.

Trying out a KX

Trying out a KX

Wow, I really want to like this, but there are two enormous problems that are keeping me from really getting into it. The first one, is how I've got to use a controller in a shooter game. This is a problem I've always had, and it's never going to change. I just hate controllers for these types of games. I've gotten away with it in other games like Ghostbusters, but in this, the combat is so fast paced, and the machines give my aging brain and spaghetti thumbs so little time to aim, that it really spoils my enjoyment.

Of course, I foresaw this issue, so decided to buy something called a KX adapter. This little gadget lets you plug in a keyboard and mouse and make the console think you are using a controller. There's no way to rebind the keys, which was a stumbling block, but I got around that somewhat using the PS4's own button allocations. However, I've still had to go back to using the controller, as using the mouse to emulate the right stick turned out to be unplayable. It wasn't as bad as when I tried something similar in Dirge Of Cerberus, but it was still pretty bad.
Oh well.

The other problem is all the stealth. Pretty much every fight, other than the ones against more simple enemies, is set up to be a big stealth set piece.

Other than that, I like what the game has to offer. I like its story so far, and the characters are pretty cool. I also like the world, and there's a shit ton of things to do beyond the main story.

The other cool thing I like is the photo mode. I'm always thinking about screenshots when I'm playing games, so it was nice to find this little bit of kit to help me out, and I've managed to grab a few pics to use as backdrops for the forseeable future.

Here's a few screenies so far:

My first attempt using photo mode

My first attempt using photo mode

This dance looks like one Dave and I would have made up in the late 90s

This dance looks like one Dave and I would have made up in the late 90s

Photo mode is cool

Photo mode is cool

An epic duel in the dark

An epic duel in the dark

Preparing to fire

Preparing to fire

Get off my metal horse John

Get off my metal horse John

Pitting the Sawtooths against each other

Pitting the Sawtooths against each other

It's up in the air whether I'll come back to this. I just hate having to use a controller to aim with so much.

Not that I'm really thinking about HZD much right now, when this beast is currently installing...

Time to see what some old friends are up to...

Time to see what some old friends are up to...

Pretty much all last year I've had several games installed on my PC just waiting for me to get around to playing them. First and foremost is Resident Evil 4, which even after the recent remakes of 2 and 3 still seems to be considered by many to be the best in the series. However, my attempts to play through Horizon have pretty much convinced me that I would not like to play it, as once again I'd be forced into using a controller in a shooting game.
But who knows, I may get around to at least trying it.

Of the half-a-dozen or so other games I've got installed, the only one I've played is Bioshock, which I played for a couple of hours back in Feb, and really need to get back to.

So as you can tell, even if I end up with weeks and weeks off work, I've got plenty of things to push on with in the computer gaming department.

30th March 2020: The Ruinous Powers

It's been a long time since I last made any wargaming terrain, so just recently I've taken a break from painting epic scale Nidz to finally get around to working on the MDF terrain I bought more than a year ago.
I know a year is a long time, but at least I've actually done it at last. That's more than what could be said for most things I start in this hobby.

Not everything went to plan during this process, but they've turned out fairly acceptable for my fairly mediocre standards.

For a start, after the first drybrush, I thought the ruins looked really good. But then when I washed them using a wash of my own design, they went really dark, so I ended up drybrushing them again quite a lot to dry and bring them back up.

Also, the bases warped a bit when I glued and painted them, something which did not happen last time I used this kind of wood for bases back in 2010. Maybe this time I just used way too much paint and glue.

And finally, no matter how I tried, I could not seem to get a nice even finish of static grass. Some of the areas on the bases are still quite thin, where it's still possible to see the undercoat, even though they've had three applications of grass. I just don't get it.

Nevermind. At least they're ready for some action.

The pieces punched and ready

The pieces punched and ready

Everything glued together

Everything glued together

After damaging the top of the walls

After damaging the top of the walls

Painting on the textured paint

Painting on the textured paint

After drybrushing and washing

After drybrushing and washing

Working on the paint for the other included terrain pieces

Working on the paint for the other included terrain pieces

Finishing the bases

Finishing the bases

The Storm Tigers and Hive Fleet Odium fight it out in the new ruins

The Storm Tigers and Hive Fleet Odium fight it out in the new ruins

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